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My Arcane Trickster 2.0
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<blockquote data-quote="Kenmis" data-source="post: 870667" data-attributes="member: 11796"><p><strong>Minor Rewordings</strong></p><p></p><p>Thanks for your suggestions, this is just the kind of analysis i needed (and why i came to these boards).</p><p></p><p>I had originaly designed this class more in favor of the rogue than the wizard, for two reasons. </p><p></p><p>1) I just like rogues better. Heh. I myself have never been a fan of most of the spellcasting classes (too much bookkeeping, and this comming from a DM), so i used this as an opportunity to try to understand the design behind them better, and become more familer with them.</p><p></p><p>2) for my campaign, a player wanted to play an arcane trickster, but i had serious problems with the PrC as it was. Since this new player was going to be replacing my Rogue, i put things in a pro-rogue slant because that was going to be the main focus of this particular player.</p><p></p><p> </p><p></p><p>Yes, i had this at first level but didn't word it as such. good catch. As for medium armor, i agree, most will be in light armor, but i don't think there's any real harm in giving them medium, too.</p><p></p><p> </p><p></p><p>Ok, first i'm not quite sure what you mean by "spellcasting mod"? Also, i'm assuming you mean "a number of times PER DAY equal to..." correct? This seem to give a advantage to spontanious spellcasters. As i read it, wizards would have to prepare it as per the feat, which severly limits it's usefullness. How are they going to know when they need it still, or when they need it silent? I was hoping to give them that flexibuility. </p><p></p><p>I take it you think making it both Still AND Silent is too powerfull? I can see how you would say that, my line of thinking was along the lines of "more rogue, less wizard" so the stealth casting would mostly apply to buffs and other non-offensive spells that the caster would want to get off in order to be more sneaky. </p><p></p><p>Overall, i like these suggestions, and will probably make quite a few of the changes. I like giving them stealth casting at a later level, and making it a times per day that grows with them in a slightly less arbitrary way. Tho, if i'm readin this right, they'll be able to do it a minimum of 9 times per day, right? Doesn't that seem like a lot? Of course if it's either/or instead of both, that might be a little bit more balancing, and on top of that they don't get the extended casting any more. Hmmm, something i'll have to consider more.</p><p></p><p>I guess my main concern is if you get rid of extended casting, you're thinning out a PrC that was already pretty sparce on the special abuilties side. The extra sneak attack damage and more stealth casting is nice, but is it enough?</p></blockquote><p></p>
[QUOTE="Kenmis, post: 870667, member: 11796"] [b]Minor Rewordings[/b] Thanks for your suggestions, this is just the kind of analysis i needed (and why i came to these boards). I had originaly designed this class more in favor of the rogue than the wizard, for two reasons. 1) I just like rogues better. Heh. I myself have never been a fan of most of the spellcasting classes (too much bookkeeping, and this comming from a DM), so i used this as an opportunity to try to understand the design behind them better, and become more familer with them. 2) for my campaign, a player wanted to play an arcane trickster, but i had serious problems with the PrC as it was. Since this new player was going to be replacing my Rogue, i put things in a pro-rogue slant because that was going to be the main focus of this particular player. Yes, i had this at first level but didn't word it as such. good catch. As for medium armor, i agree, most will be in light armor, but i don't think there's any real harm in giving them medium, too. Ok, first i'm not quite sure what you mean by "spellcasting mod"? Also, i'm assuming you mean "a number of times PER DAY equal to..." correct? This seem to give a advantage to spontanious spellcasters. As i read it, wizards would have to prepare it as per the feat, which severly limits it's usefullness. How are they going to know when they need it still, or when they need it silent? I was hoping to give them that flexibuility. I take it you think making it both Still AND Silent is too powerfull? I can see how you would say that, my line of thinking was along the lines of "more rogue, less wizard" so the stealth casting would mostly apply to buffs and other non-offensive spells that the caster would want to get off in order to be more sneaky. Overall, i like these suggestions, and will probably make quite a few of the changes. I like giving them stealth casting at a later level, and making it a times per day that grows with them in a slightly less arbitrary way. Tho, if i'm readin this right, they'll be able to do it a minimum of 9 times per day, right? Doesn't that seem like a lot? Of course if it's either/or instead of both, that might be a little bit more balancing, and on top of that they don't get the extended casting any more. Hmmm, something i'll have to consider more. I guess my main concern is if you get rid of extended casting, you're thinning out a PrC that was already pretty sparce on the special abuilties side. The extra sneak attack damage and more stealth casting is nice, but is it enough? [/QUOTE]
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