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My Attempt at Homebrew Races
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<blockquote data-quote="Bear_Jew67" data-source="post: 6928463" data-attributes="member: 6862643"><p>Here's another one.</p><p></p><p>Avariel:</p><p>- Ability Score Increase: Your Wisdom score increases by 1.</p><p></p><p>- Avariel Weapon Training: With intense training in the war camp, you are proficient with Javelins and Khopesh. </p><p></p><p></p><p>- Hollow Bones: Because of your nature as an avian creature, your bones are hollow. You have a vulnerability to Bludgeoning damage.</p><p></p><p>- Aerial Maneuvers: When attacked with a ranged weapon attack while in flight, you may make a Dexterity saving throw against the attack roll. If you succeed, the attack misses. You may use this ability a number of times equal to your Constitution modifier (a minimum of once). You regain all expended uses after a long rest.</p><p></p><p>- Feathery Wings: You have a pair of large, feathery wings growing from your back. They have a wingspan twice your height, and you will need as much space on either side of you to lift off. They provide the following benefits:</p><p></p><p>Glide: When/if you fall, if you are not grappled, restrained, stunned, or incapacitated, you can use your reaction to land safely.</p><p></p><p>Armor must be specially made for you because of the presence of your wings. Any armor bought will incur a 50% increase in value.</p><p></p><p></p><p>Flight: You can fly using the following rules:</p><p></p><p>Your speed while flying is 50 feet.</p><p></p><p>You cannot wear medium or heavy armor or armor with which you are not proficient in, or carry more than half your carrying capacity(Strength Score x 15 in lbs.) while airborne.</p><p></p><p>If you take damage while flying, you must make a Constitution saving throw with a DC of 10 or half the damage taken, whichever is higher, or fall.</p></blockquote><p></p>
[QUOTE="Bear_Jew67, post: 6928463, member: 6862643"] Here's another one. Avariel: - Ability Score Increase: Your Wisdom score increases by 1. - Avariel Weapon Training: With intense training in the war camp, you are proficient with Javelins and Khopesh. - Hollow Bones: Because of your nature as an avian creature, your bones are hollow. You have a vulnerability to Bludgeoning damage. - Aerial Maneuvers: When attacked with a ranged weapon attack while in flight, you may make a Dexterity saving throw against the attack roll. If you succeed, the attack misses. You may use this ability a number of times equal to your Constitution modifier (a minimum of once). You regain all expended uses after a long rest. - Feathery Wings: You have a pair of large, feathery wings growing from your back. They have a wingspan twice your height, and you will need as much space on either side of you to lift off. They provide the following benefits: Glide: When/if you fall, if you are not grappled, restrained, stunned, or incapacitated, you can use your reaction to land safely. Armor must be specially made for you because of the presence of your wings. Any armor bought will incur a 50% increase in value. Flight: You can fly using the following rules: Your speed while flying is 50 feet. You cannot wear medium or heavy armor or armor with which you are not proficient in, or carry more than half your carrying capacity(Strength Score x 15 in lbs.) while airborne. If you take damage while flying, you must make a Constitution saving throw with a DC of 10 or half the damage taken, whichever is higher, or fall. [/QUOTE]
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