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<blockquote data-quote="aco175" data-source="post: 6934068" data-attributes="member: 27385"><p>The aerial maneuvers ability of the Avariel uses a Dex save to avoid damage a number of times per day. I would make it grant disadvantage to the attack instead to avoid having to figure out the save DC and making it harder or random.</p><p></p><p>To make the Aasimar less powerful you should make the +1 hit and damage advantage on attacks a number of times per rest or per day based on Con modifier. Since they are already getting +1 to strength and resistance to two types of damage, granted weaker ones out of all the types. You could limit it to fiends only, but will limit the usefullness to what you DM and send at them. If you change it to advantage, you give the player control of when to use it and make it useful each day without making it too powerful.</p><p></p><p>The Spiritual Aasimar will likely be only used for a healer like the Holy one being used for melee types. An extra 1d4 per heal is great at lower levels and wears down at higher levels to be not so good. I would look at changing this to grant healing spells the max hp restored a number of times per day or per rest. You can always add caster level if this is weak.</p></blockquote><p></p>
[QUOTE="aco175, post: 6934068, member: 27385"] The aerial maneuvers ability of the Avariel uses a Dex save to avoid damage a number of times per day. I would make it grant disadvantage to the attack instead to avoid having to figure out the save DC and making it harder or random. To make the Aasimar less powerful you should make the +1 hit and damage advantage on attacks a number of times per rest or per day based on Con modifier. Since they are already getting +1 to strength and resistance to two types of damage, granted weaker ones out of all the types. You could limit it to fiends only, but will limit the usefullness to what you DM and send at them. If you change it to advantage, you give the player control of when to use it and make it useful each day without making it too powerful. The Spiritual Aasimar will likely be only used for a healer like the Holy one being used for melee types. An extra 1d4 per heal is great at lower levels and wears down at higher levels to be not so good. I would look at changing this to grant healing spells the max hp restored a number of times per day or per rest. You can always add caster level if this is weak. [/QUOTE]
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