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My Attempt to Define RPG's - RPG's aren't actually Games
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<blockquote data-quote="Hussar" data-source="post: 7468281" data-attributes="member: 22779"><p>But, the rules of poker specifically tell you to deal the cards. The rules of Monopoly specifically tell you how to set up the board and what each player can do each turn. You don't read the rules of Monopoly or Poker and then set up your own board (although you can) or pull out Uno cards. In order to play those games, the game itself defines the setup.</p><p></p><p>RPG's do not. The game gives a number of guidelines on how to create a game, but, you cannot actually play D&D without first creating a game.</p><p></p><p>Which is why discussing RPG's becomes so problematic because no two tables is EVER playing the same game. Except maybe something like Adventurers League, I suppose, but, that's somewhat its own animal.</p><p></p><p>I'd argue that for non-RPG's, the setup isn't just simple (and, having played games like Advanced Squad Leader, I'd argue that board games =/= simple set ups), but that your initial conditions are dictated by the game itself. There is no game creation in setting up Monopoly. Every single time you play Monopoly, the set up is identical and dictated by the game.</p><p></p><p>Every single time you play an RPG, the set up is different and the rules don't dictate any initial conditions.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7468281, member: 22779"] But, the rules of poker specifically tell you to deal the cards. The rules of Monopoly specifically tell you how to set up the board and what each player can do each turn. You don't read the rules of Monopoly or Poker and then set up your own board (although you can) or pull out Uno cards. In order to play those games, the game itself defines the setup. RPG's do not. The game gives a number of guidelines on how to create a game, but, you cannot actually play D&D without first creating a game. Which is why discussing RPG's becomes so problematic because no two tables is EVER playing the same game. Except maybe something like Adventurers League, I suppose, but, that's somewhat its own animal. I'd argue that for non-RPG's, the setup isn't just simple (and, having played games like Advanced Squad Leader, I'd argue that board games =/= simple set ups), but that your initial conditions are dictated by the game itself. There is no game creation in setting up Monopoly. Every single time you play Monopoly, the set up is identical and dictated by the game. Every single time you play an RPG, the set up is different and the rules don't dictate any initial conditions. [/QUOTE]
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