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My Attempt to Define RPG's - RPG's aren't actually Games
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<blockquote data-quote="Hussar" data-source="post: 7469670" data-attributes="member: 22779"><p>I guess I'm trying to equate campaign to game. You play the campaign - whether it's a single one shot adventure, or a ten year long epic. While playing that campaign, you don't play other campaigns (at least not with the same characters typically). </p><p></p><p>You see it in the language that people use. They're playing Against the Giants. They're playing whatever campaign they happen to be playing. </p><p></p><p>We use RPG's to create the campaigns which is essentially the game that we play, whether it's some massive dungeon crawl or some high rp court intrigue game. Or combinations thereof. And the campaign that I play is distinct from the campaign you play. Unless we're using the same module, it's virtually impossible for two campaigns to share any points of similarity. </p><p></p><p>Doesn't that mean, at that point, we're essentially playing different games?</p></blockquote><p></p>
[QUOTE="Hussar, post: 7469670, member: 22779"] I guess I'm trying to equate campaign to game. You play the campaign - whether it's a single one shot adventure, or a ten year long epic. While playing that campaign, you don't play other campaigns (at least not with the same characters typically). You see it in the language that people use. They're playing Against the Giants. They're playing whatever campaign they happen to be playing. We use RPG's to create the campaigns which is essentially the game that we play, whether it's some massive dungeon crawl or some high rp court intrigue game. Or combinations thereof. And the campaign that I play is distinct from the campaign you play. Unless we're using the same module, it's virtually impossible for two campaigns to share any points of similarity. Doesn't that mean, at that point, we're essentially playing different games? [/QUOTE]
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