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My Attempt to Define RPG's - RPG's aren't actually Games
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<blockquote data-quote="Hussar" data-source="post: 7473661" data-attributes="member: 22779"><p>Bold mine.</p><p></p><p>That, line, right there, is what I'm talking about. The DM "creates the adventures". Not, "You will play the game and go through adventures." Unless the DM creates those adventures, there is no game to play.</p><p></p><p>As far as meta-game mechanics go though, [MENTION=42582]pemerton[/MENTION], I'm going to disagree with you here. In Traveler, your chargen is random. You, the player, have zero input in what happens during chargen other than maybe choosing to roll on this or that table, which, again, doesn't really have any in game correlation. Never minding something like Inspiration in 5e, which is awarded entirely based on the player's actions, not any actual event in the game fiction. While meta-game mechanics can correlate, they don't have to and often the correlation is added after the fact to justify the mechanics. </p><p></p><p>I get where you're coming from. And, true, those are some pretty decent definitions of rpg's. The only problem with those definitions though, AFAIC, is that they are not restrictive enough. They include too many computer games and board games as well.</p><p></p><p>However, the quote from the Basic rules there is a clear difference that you don't see in board games or computer games. You don't pick up Monopoly and then not play until one player has rebuilt the board into something completely different from the last time you played.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7473661, member: 22779"] Bold mine. That, line, right there, is what I'm talking about. The DM "creates the adventures". Not, "You will play the game and go through adventures." Unless the DM creates those adventures, there is no game to play. As far as meta-game mechanics go though, [MENTION=42582]pemerton[/MENTION], I'm going to disagree with you here. In Traveler, your chargen is random. You, the player, have zero input in what happens during chargen other than maybe choosing to roll on this or that table, which, again, doesn't really have any in game correlation. Never minding something like Inspiration in 5e, which is awarded entirely based on the player's actions, not any actual event in the game fiction. While meta-game mechanics can correlate, they don't have to and often the correlation is added after the fact to justify the mechanics. I get where you're coming from. And, true, those are some pretty decent definitions of rpg's. The only problem with those definitions though, AFAIC, is that they are not restrictive enough. They include too many computer games and board games as well. However, the quote from the Basic rules there is a clear difference that you don't see in board games or computer games. You don't pick up Monopoly and then not play until one player has rebuilt the board into something completely different from the last time you played. [/QUOTE]
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