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My Attempt to Define RPG's - RPG's aren't actually Games
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<blockquote data-quote="Bedrockgames" data-source="post: 7473972" data-attributes="member: 85555"><p>Sure but that is all scenario material. You are talking about making people and places. The core rules of the game and/or the guidelines generally operate the same from scenario to scenario (and because it is an RPG, a key feature is going to be some flexibility managing the rules by the GM). This just seems like a very unusual argument to me. I get that RPGs have a feature many other games don't: customized scenarios and campaigns. But there are other games that have comparable things, and the presence of those elements doesn't make RPGs not games (after all every game has its own unique features that separates it from other games). The big thing that separates RPGs for me from other games is the attempt to remove the usual limits and constraints that a board or computer game would have. In an RPG, there is this idea that you can at least try anything. If you want to talk to the guard about his married life, the GM needs to react to that, and a GM can react to that in a way a board game or computer game simply can't.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7473972, member: 85555"] Sure but that is all scenario material. You are talking about making people and places. The core rules of the game and/or the guidelines generally operate the same from scenario to scenario (and because it is an RPG, a key feature is going to be some flexibility managing the rules by the GM). This just seems like a very unusual argument to me. I get that RPGs have a feature many other games don't: customized scenarios and campaigns. But there are other games that have comparable things, and the presence of those elements doesn't make RPGs not games (after all every game has its own unique features that separates it from other games). The big thing that separates RPGs for me from other games is the attempt to remove the usual limits and constraints that a board or computer game would have. In an RPG, there is this idea that you can at least try anything. If you want to talk to the guard about his married life, the GM needs to react to that, and a GM can react to that in a way a board game or computer game simply can't. [/QUOTE]
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