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My Attempt to Define RPG's - RPG's aren't actually Games
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<blockquote data-quote="Maxperson" data-source="post: 7474214" data-attributes="member: 23751"><p>100%. Virtually no combat still entails some combat using the same rules. The same skills you use in a dungeon crawl are also used in the high RP game. The same rules to make characters are used in both. Treasure is the same rules wise from one to the other. The same monsters exist for the DM to use or make up if he so chooses. Both games are designed around the same number of encounters per day. And so on. The same amount of exp is required for character to go up in level.</p><p></p><p></p><p></p><p>Being the same game is not the same as identical results. This is a False Equivalence you are engaging in. There is no difference between Settlers of Catan resulting in different set-ups(hex layout and numbers) each time you play a game of it, and D&D resulting in different set-ups(campaign design and goals) each time you play a game of it. The differences are that D&D doesn't end after a few hours and one game of it can last for years, and the D&D rules describe how to play the game, rather than prescribe how to play the game.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7474214, member: 23751"] 100%. Virtually no combat still entails some combat using the same rules. The same skills you use in a dungeon crawl are also used in the high RP game. The same rules to make characters are used in both. Treasure is the same rules wise from one to the other. The same monsters exist for the DM to use or make up if he so chooses. Both games are designed around the same number of encounters per day. And so on. The same amount of exp is required for character to go up in level. Being the same game is not the same as identical results. This is a False Equivalence you are engaging in. There is no difference between Settlers of Catan resulting in different set-ups(hex layout and numbers) each time you play a game of it, and D&D resulting in different set-ups(campaign design and goals) each time you play a game of it. The differences are that D&D doesn't end after a few hours and one game of it can last for years, and the D&D rules describe how to play the game, rather than prescribe how to play the game. [/QUOTE]
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