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My Attempt to Define RPG's - RPG's aren't actually Games
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<blockquote data-quote="billd91" data-source="post: 7476257" data-attributes="member: 3400"><p>Let's ask you the question with alternative formulation: If a football team runs their offense based on a passing game but the other one always runs the ball down the field on the ground, are they playing the same game?</p><p></p><p>The answer is obviously yes. They're both playing football - they're just doing it in their own idiosyncratic ways.</p><p></p><p>But to keep on with the football metaphor here - you generally also require a certain amount of intermediate structure between getting the rulebook and the physical pieces (the field, the goalposts, the pads, the ball) in the same place with enough players. Teams formulate plays that they will execute on the field and assign players to certain roles. Sure, they could be as simple as - offensively - everyone go out for a pass and -defensively - everyone get the guy with the ball, but they're typically a LOT more elaborate than that and required to play at a certain level with any degree of competence.</p><p></p><p>So really, this is all a question of degrees. RPGs easily fit within certain types of games that range on various scales looking at completeness and mutability (not as complete as chutes and ladders but more mutable, yet not as mutable as Calvinball).</p></blockquote><p></p>
[QUOTE="billd91, post: 7476257, member: 3400"] Let's ask you the question with alternative formulation: If a football team runs their offense based on a passing game but the other one always runs the ball down the field on the ground, are they playing the same game? The answer is obviously yes. They're both playing football - they're just doing it in their own idiosyncratic ways. But to keep on with the football metaphor here - you generally also require a certain amount of intermediate structure between getting the rulebook and the physical pieces (the field, the goalposts, the pads, the ball) in the same place with enough players. Teams formulate plays that they will execute on the field and assign players to certain roles. Sure, they could be as simple as - offensively - everyone go out for a pass and -defensively - everyone get the guy with the ball, but they're typically a LOT more elaborate than that and required to play at a certain level with any degree of competence. So really, this is all a question of degrees. RPGs easily fit within certain types of games that range on various scales looking at completeness and mutability (not as complete as chutes and ladders but more mutable, yet not as mutable as Calvinball). [/QUOTE]
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