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My Attempt to Define RPG's - RPG's aren't actually Games
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<blockquote data-quote="Hussar" data-source="post: 7476529" data-attributes="member: 22779"><p>The thing is, while you can create "scenarios" for board games and wargames, those scenarios are still extremely limited in scope.</p><p></p><p>You can't create a murder mystery scenario for your Warhammer 40K game. It just won't work. Nothing in the Warhammer 40K ruleset will allow you to run a murder mystery. In the same way you can create a new board for Catan every time you play, but, nothing in the ruleset will allow you to run a travel scenario or even an exploration scenario. Choosing which defense to use in Football doesn't alter the fact that the rules of football will only let you play football. It changes the outcome of different plays obviously and changes the outcome of that game, but, it doesn't actually change the game.</p><p></p><p>Even [MENTION=42582]pemerton[/MENTION]'s examples, you still have the DM creating scenarios with the input of the players. It's being done pretty much as you go, but, it's still being done. Whether the scenario creation is being done 10 seconds or 10 days beforehand, doesn't change the fact that without that scenario creation, you simply cannot play.</p><p></p><p>And, in RPG's the game itself doesn't actually tell you what kind of scenarios to create. The scenarios are pretty much entirely the creation of the GM (or GM + Group). The mechanics let you play out the scenario, but, don't actually do anything to create the scenario itself.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7476529, member: 22779"] The thing is, while you can create "scenarios" for board games and wargames, those scenarios are still extremely limited in scope. You can't create a murder mystery scenario for your Warhammer 40K game. It just won't work. Nothing in the Warhammer 40K ruleset will allow you to run a murder mystery. In the same way you can create a new board for Catan every time you play, but, nothing in the ruleset will allow you to run a travel scenario or even an exploration scenario. Choosing which defense to use in Football doesn't alter the fact that the rules of football will only let you play football. It changes the outcome of different plays obviously and changes the outcome of that game, but, it doesn't actually change the game. Even [MENTION=42582]pemerton[/MENTION]'s examples, you still have the DM creating scenarios with the input of the players. It's being done pretty much as you go, but, it's still being done. Whether the scenario creation is being done 10 seconds or 10 days beforehand, doesn't change the fact that without that scenario creation, you simply cannot play. And, in RPG's the game itself doesn't actually tell you what kind of scenarios to create. The scenarios are pretty much entirely the creation of the GM (or GM + Group). The mechanics let you play out the scenario, but, don't actually do anything to create the scenario itself. [/QUOTE]
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