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My Attempt to Define RPG's - RPG's aren't actually Games
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<blockquote data-quote="Lanefan" data-source="post: 7479568" data-attributes="member: 29398"><p>Having a conversation where you knew going in which way you were going to try and lead it (e.g. a conversation with your boss during which you'd decided ahead of time that you were going to try and work the chat around to asking for a raise), that forethought is prep. The conversaton is the run of play.</p><p></p><p>Yes, here we agree. </p><p>Not quite so cut-and-dried. If the GM is making it up in reaction to what the players do then there may or may not have been prep involved. For example, if the players/PCs decide to check out some cultists' lair in the city sewers that their previous in-game inquiries had pointed them toward then the GM might make something up on the fly, or might already have something prepped, or some combination of these (and ideally, from the player side there's no way to tell the difference during play).</p><p></p><p>Whatever's made up during play kinda has to be treated as setting canon thenceforth, unless nobody cares at all about internal consistency, and thus treating it all as if it was already prepped even if it wasn't is just an extension of this. (and actually having as much of it prepped as possible just makes it easier) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 7479568, member: 29398"] Having a conversation where you knew going in which way you were going to try and lead it (e.g. a conversation with your boss during which you'd decided ahead of time that you were going to try and work the chat around to asking for a raise), that forethought is prep. The conversaton is the run of play. Yes, here we agree. Not quite so cut-and-dried. If the GM is making it up in reaction to what the players do then there may or may not have been prep involved. For example, if the players/PCs decide to check out some cultists' lair in the city sewers that their previous in-game inquiries had pointed them toward then the GM might make something up on the fly, or might already have something prepped, or some combination of these (and ideally, from the player side there's no way to tell the difference during play). Whatever's made up during play kinda has to be treated as setting canon thenceforth, unless nobody cares at all about internal consistency, and thus treating it all as if it was already prepped even if it wasn't is just an extension of this. (and actually having as much of it prepped as possible just makes it easier) :) [/QUOTE]
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