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My Attempt to Define RPG's - RPG's aren't actually Games
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<blockquote data-quote="Hussar" data-source="post: 7480102" data-attributes="member: 22779"><p>You keep focusing on the prep side. That's largely irrelevant. It really doesn't matter.</p><p></p><p>What matters is the scenario creation. You cannot play an RPG without creating a scenario. Full stop. When you create that, who cares? That's not important. The fact that you HAVE TO CREATE A SCENARIO is the important part. Board games and other games do not have this step. You read the rules of a board game, which tell you how to set up the board - even if the set up is somewhat randomized - and then you play THAT GAME. And, generally speaking, that game will be pretty close to every other game played with the same rules. </p><p></p><p>This is simply not true in an RPG. There are no "set up" rules for an RPG. There are some guidelines, sure, but, the scenario you create, whether as the GM or collaboratively as in some other RPG's, MUST BE CREATED before you can play. [MENTION=42582]pemerton[/MENTION], your own examples show this. You could not play your Traveler game without you, as GM, creating the scenario that the players played through. The rules helped you create the scenario, but, certainly didn't tell you what that scenario had to be.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7480102, member: 22779"] You keep focusing on the prep side. That's largely irrelevant. It really doesn't matter. What matters is the scenario creation. You cannot play an RPG without creating a scenario. Full stop. When you create that, who cares? That's not important. The fact that you HAVE TO CREATE A SCENARIO is the important part. Board games and other games do not have this step. You read the rules of a board game, which tell you how to set up the board - even if the set up is somewhat randomized - and then you play THAT GAME. And, generally speaking, that game will be pretty close to every other game played with the same rules. This is simply not true in an RPG. There are no "set up" rules for an RPG. There are some guidelines, sure, but, the scenario you create, whether as the GM or collaboratively as in some other RPG's, MUST BE CREATED before you can play. [MENTION=42582]pemerton[/MENTION], your own examples show this. You could not play your Traveler game without you, as GM, creating the scenario that the players played through. The rules helped you create the scenario, but, certainly didn't tell you what that scenario had to be. [/QUOTE]
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