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My Attempt to Define RPG's - RPG's aren't actually Games
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<blockquote data-quote="Hussar" data-source="post: 7480632" data-attributes="member: 22779"><p>I think we're actually saying the same thing. You say, "establish a shared fiction", I say "scenario creation". It's the same thing. Without that step, whatever you want to call it, there is no game. You say to the players, "what do you do", without establishing any scenario, and nothing happens. </p><p></p><p>4 players create 4 characters. The GM says, "What do you do?" And, well... nothing happens. Not without that creation step. Someone at the table has to be able to tell the players what's going on. Sure, sometimes that's shared among the table, sometimes it's invested in a GM, but, at the end of the day, someone has to create that shared fiction. Without that step - creating a shared fiction, what I'm calling scenario creation, there is no game.</p><p></p><p>You even admit to pulling scenarios out of your Rule book to get started. Someone had to create those. Imagine that your Prince Valiant book didn't have those canned scenes in them. Lots of RPG's don't and it's not required for an RPG to have them. What then? Is the game unplayable? No, of course not. The canned scenarios provide a guideline to new players on how to create scenarios for that system. But, those canned scenarios are not the be all and end all of the game and it's not required, at all, to play any of them.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7480632, member: 22779"] I think we're actually saying the same thing. You say, "establish a shared fiction", I say "scenario creation". It's the same thing. Without that step, whatever you want to call it, there is no game. You say to the players, "what do you do", without establishing any scenario, and nothing happens. 4 players create 4 characters. The GM says, "What do you do?" And, well... nothing happens. Not without that creation step. Someone at the table has to be able to tell the players what's going on. Sure, sometimes that's shared among the table, sometimes it's invested in a GM, but, at the end of the day, someone has to create that shared fiction. Without that step - creating a shared fiction, what I'm calling scenario creation, there is no game. You even admit to pulling scenarios out of your Rule book to get started. Someone had to create those. Imagine that your Prince Valiant book didn't have those canned scenes in them. Lots of RPG's don't and it's not required for an RPG to have them. What then? Is the game unplayable? No, of course not. The canned scenarios provide a guideline to new players on how to create scenarios for that system. But, those canned scenarios are not the be all and end all of the game and it's not required, at all, to play any of them. [/QUOTE]
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