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My Attempt to Define RPG's - RPG's aren't actually Games
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<blockquote data-quote="Hussar" data-source="post: 7480650" data-attributes="member: 22779"><p>I think this latest bit is leading somewhere very interesting and I'd like to unpack it a bit. [MENTION=29398]Lanefan[/MENTION] talks about his wife creating new bits for Roborally. Very cool. But, I'd point out that it's not required to play the game. There is no act of creation necessitated to play.</p><p></p><p>And, therein lies a big difference. If you strip out the scenario creation guidelines from an RPG, an RPG is still quite playable. As proof of that, I'd point to any number of RPG's out there that don't have scenario creation guidelines. At least, not any mechanical ones. You certainly don't have to reference the D&D dungeon creation section at all to create a dungeon crawl for D&D. The section is there to provide advice, sure, but, it's not required.</p><p></p><p>OTOH, for any board game, strip out the set-up rules and the game is unplayable. You cannot play Catan, for example, without those rules. Imagine not knowing how to set up chess and having no set up rules and trying to play. You know how the pieces move on the board, you know the win conditions, but, you don't know how many of each piece to use nor where those pieces should be placed.</p><p></p><p>Sure, you could create your own game. True. But, at that point, you aren't playing chess anymore, you're playing whatever game you've created. IOW, scenario creation creates a new game, just like in an RPG. RPG's require you to create a shared fiction/scenario in order to play. They don't have a "set-up" set of rules. </p><p></p><p>This applies to other games as well. Without knowing how to set up a basketball court, you can't actually play basketball. You could play a new game, that you've created, but, it wouldn't actually be basketball. Video games build in the set up right into the start up of the game. You can't choose beyond the options granted to you by the game itself. </p><p></p><p>To me, it's a pretty clear difference here. You can strip out the set-up rules of an RPG because an RPG requires you to create your own game, whether before play starts or during play. You cannot strip out the set-up rules of any other type of game. Once you do so, the game stops functioning.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7480650, member: 22779"] I think this latest bit is leading somewhere very interesting and I'd like to unpack it a bit. [MENTION=29398]Lanefan[/MENTION] talks about his wife creating new bits for Roborally. Very cool. But, I'd point out that it's not required to play the game. There is no act of creation necessitated to play. And, therein lies a big difference. If you strip out the scenario creation guidelines from an RPG, an RPG is still quite playable. As proof of that, I'd point to any number of RPG's out there that don't have scenario creation guidelines. At least, not any mechanical ones. You certainly don't have to reference the D&D dungeon creation section at all to create a dungeon crawl for D&D. The section is there to provide advice, sure, but, it's not required. OTOH, for any board game, strip out the set-up rules and the game is unplayable. You cannot play Catan, for example, without those rules. Imagine not knowing how to set up chess and having no set up rules and trying to play. You know how the pieces move on the board, you know the win conditions, but, you don't know how many of each piece to use nor where those pieces should be placed. Sure, you could create your own game. True. But, at that point, you aren't playing chess anymore, you're playing whatever game you've created. IOW, scenario creation creates a new game, just like in an RPG. RPG's require you to create a shared fiction/scenario in order to play. They don't have a "set-up" set of rules. This applies to other games as well. Without knowing how to set up a basketball court, you can't actually play basketball. You could play a new game, that you've created, but, it wouldn't actually be basketball. Video games build in the set up right into the start up of the game. You can't choose beyond the options granted to you by the game itself. To me, it's a pretty clear difference here. You can strip out the set-up rules of an RPG because an RPG requires you to create your own game, whether before play starts or during play. You cannot strip out the set-up rules of any other type of game. Once you do so, the game stops functioning. [/QUOTE]
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