Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
My Attempt to Define RPG's - RPG's aren't actually Games
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7480683" data-attributes="member: 42582"><p>Where we differ, I think, is this:</p><p></p><p>I think that when the GM tells the players (or when the group sits around and decides among themselves, in more consensus-oriented RPGing) <em>Here's what you see and what you know</em>, that is playing the game. It's not a prior step that then enables play to take place.</p><p></p><p>Whereas you seem to be disagreeing (with your reference to "game creation engines" etc).</p><p></p><p>If I've misunderstood what I think is a disagreement, I'm happy to be put straight!</p><p></p><p>The reason I think it matters is actually similar to yours: by framing <em>establishing the shared fiction</em> as prep, or as a "game creation" step, I think you prioritise some styles of RPGing (mainly (i) classic dungeon crawling and (ii) GM-driven adventure paths and modules) over others. Whereas I want to keep those others clearly in the frame.</p><p></p><p>And on the issue of set-up: I don't know if you've ever read the rules for In a Wicked Age, but it is probably the clearest presentation of RPG setup as game setup that I know. It begins with an Invitation:</p><p></p><p style="margin-left: 20px"><u>Invitation</u></p> <p style="margin-left: 20px">what: In a Wicked Age</p> <p style="margin-left: 20px">who: You and three or four of your smartest, boldest, most creative, and hottest friends</p> <p style="margin-left: 20px">where: In your living room, or around your dining room table</p> <p style="margin-left: 20px">when: Once a week or twice a month, for several weeks or a few months</p> <p style="margin-left: 20px">bring: Mixed dice</p> <p style="margin-left: 20px"> The Four Oracles</p> <p style="margin-left: 20px"> A deck of cards (with the jokers out)</p> <p style="margin-left: 20px"> Copies of the sheets</p> <p style="margin-left: 20px"> Pencils</p> <p style="margin-left: 20px"> Snacks: tea, wine, nuts, chocolates, fruit</p> <p style="margin-left: 20px">For dice, you’ll need a few of every size (except twenties). Be sure you have sixes with numbers and sixes with pips, both, too.</p> <p style="margin-left: 20px">For sheets, you’ll need a story sheet, a character sheet for each player, a handful of NPC sheets, a few particular strength sheets, and</p> <p style="margin-left: 20px">an owe list. The first time, just write “we owe” at the top of a blank sheet; after that, keep the same owe list going.</p><p></p><p>There are then three pages of instructions on getting started - diving the oracles, establishing the characters and filling in their sheets, and designing any "particular effects" (ie magic and similar special abilities) needed for those characters. At the end of those pages is the following:</p><p></p><p style="margin-left: 20px">Wait here until everyone’s made all their character sheets and particular strength sheets (for those who do). If you’re finished early and waiting, maybe it’s time to pour the wine?</p><p></p><p>There's then another two pages on establishing characters' "best interests", which is the Belief/Alignment/IBF mechanic that actually drives play. That concludes:</p><p></p><p style="margin-left: 20px">At the end, you should have a situation not easily untangled and about to turn really bad. Some of the characters will be able to achieve their interests, concievably, but only by fighting and meaning it, and only by taking other characters’ best interests away. Dedicated rivals, aggressive enemies, and alliances fragile at best.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">It’s time to start the game.</p><p></p><p>It's complicated setup compared to chess or backgammon. It's easier than some boardgames (eg Magic Realm, which I own but don't really understand). I'm sure it's easier than some wargames (I've never played Empires in Arms, but from my knowledge of it I'm guessing its set up rules take more than 5 pages, and probably takes more than the hour or so that IaWA took <a href="http://www.enworld.org/forum/showthread.php?642562-In-a-Wicked-Age-session-report" target="_blank">when I ran a session of it</a>).</p></blockquote><p></p>
[QUOTE="pemerton, post: 7480683, member: 42582"] Where we differ, I think, is this: I think that when the GM tells the players (or when the group sits around and decides among themselves, in more consensus-oriented RPGing) [I]Here's what you see and what you know[/I], that is playing the game. It's not a prior step that then enables play to take place. Whereas you seem to be disagreeing (with your reference to "game creation engines" etc). If I've misunderstood what I think is a disagreement, I'm happy to be put straight! The reason I think it matters is actually similar to yours: by framing [I]establishing the shared fiction[/I] as prep, or as a "game creation" step, I think you prioritise some styles of RPGing (mainly (i) classic dungeon crawling and (ii) GM-driven adventure paths and modules) over others. Whereas I want to keep those others clearly in the frame. And on the issue of set-up: I don't know if you've ever read the rules for In a Wicked Age, but it is probably the clearest presentation of RPG setup as game setup that I know. It begins with an Invitation: [indent][U]Invitation[/U] what: In a Wicked Age who: You and three or four of your smartest, boldest, most creative, and hottest friends where: In your living room, or around your dining room table when: Once a week or twice a month, for several weeks or a few months bring: Mixed dice The Four Oracles A deck of cards (with the jokers out) Copies of the sheets Pencils Snacks: tea, wine, nuts, chocolates, fruit For dice, you’ll need a few of every size (except twenties). Be sure you have sixes with numbers and sixes with pips, both, too. For sheets, you’ll need a story sheet, a character sheet for each player, a handful of NPC sheets, a few particular strength sheets, and an owe list. The first time, just write “we owe” at the top of a blank sheet; after that, keep the same owe list going.[/indent] There are then three pages of instructions on getting started - diving the oracles, establishing the characters and filling in their sheets, and designing any "particular effects" (ie magic and similar special abilities) needed for those characters. At the end of those pages is the following: [indent]Wait here until everyone’s made all their character sheets and particular strength sheets (for those who do). If you’re finished early and waiting, maybe it’s time to pour the wine?[/indent] There's then another two pages on establishing characters' "best interests", which is the Belief/Alignment/IBF mechanic that actually drives play. That concludes: [indent]At the end, you should have a situation not easily untangled and about to turn really bad. Some of the characters will be able to achieve their interests, concievably, but only by fighting and meaning it, and only by taking other characters’ best interests away. Dedicated rivals, aggressive enemies, and alliances fragile at best. It’s time to start the game.[/indent] It's complicated setup compared to chess or backgammon. It's easier than some boardgames (eg Magic Realm, which I own but don't really understand). I'm sure it's easier than some wargames (I've never played Empires in Arms, but from my knowledge of it I'm guessing its set up rules take more than 5 pages, and probably takes more than the hour or so that IaWA took [url=http://www.enworld.org/forum/showthread.php?642562-In-a-Wicked-Age-session-report]when I ran a session of it[/url]). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
My Attempt to Define RPG's - RPG's aren't actually Games
Top