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My Attempt to Define RPG's - RPG's aren't actually Games
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<blockquote data-quote="Hussar" data-source="post: 7480768" data-attributes="member: 22779"><p>D&D 5e has guidelines and suggestions, but, that's about it. You'd have to go quite a distance to extrapolate from what's in the 5e DMG and create Eberron or Forgotten Realms. And, that's just the setting. Only referencing the 5e DMG, let's see you create The War of the Lance. Or Hoard of the Dragon Queen. Heck, let's see you create 1e Tomb of Horrors only referencing the 1e DMG. </p><p></p><p>That's the point. The guidelines are just there to get you started. [MENTION=42582]pemerton[/MENTION] mentions Basic/Expert D&D. That whole point of that system was to teach people how to create their own games. You couldn't possibly create the Isle of Dread from what was in the Moldvay Expert rules. That's WHY Isle of Dread was shipped with the rules. To teach you HOW to DM. Because, unlike any other games, you MUST create the shared fiction/scenario in order to play.</p><p></p><p>Heck, even [MENTION=42582]pemerton[/MENTION]'s example proves this. You have to go through this elaborate set-up, just to get started, which includes actually CREATING material. You can't just play. You must CREATE. It's that act of CREATING THE SCENARIO that differentiates RPG's from other games.</p><p></p><p>The fact that you reduce RPG scenario creation to adding money to Free Parking shows pretty clearly that you're missing the point. You don't HAVE to add money to Free Parking to play Monopoly. You can, fair enough, but, it's not required. It IS required to create the shared fiction, what I'm calling scenario, in order to play an RPG.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7480768, member: 22779"] D&D 5e has guidelines and suggestions, but, that's about it. You'd have to go quite a distance to extrapolate from what's in the 5e DMG and create Eberron or Forgotten Realms. And, that's just the setting. Only referencing the 5e DMG, let's see you create The War of the Lance. Or Hoard of the Dragon Queen. Heck, let's see you create 1e Tomb of Horrors only referencing the 1e DMG. That's the point. The guidelines are just there to get you started. [MENTION=42582]pemerton[/MENTION] mentions Basic/Expert D&D. That whole point of that system was to teach people how to create their own games. You couldn't possibly create the Isle of Dread from what was in the Moldvay Expert rules. That's WHY Isle of Dread was shipped with the rules. To teach you HOW to DM. Because, unlike any other games, you MUST create the shared fiction/scenario in order to play. Heck, even [MENTION=42582]pemerton[/MENTION]'s example proves this. You have to go through this elaborate set-up, just to get started, which includes actually CREATING material. You can't just play. You must CREATE. It's that act of CREATING THE SCENARIO that differentiates RPG's from other games. The fact that you reduce RPG scenario creation to adding money to Free Parking shows pretty clearly that you're missing the point. You don't HAVE to add money to Free Parking to play Monopoly. You can, fair enough, but, it's not required. It IS required to create the shared fiction, what I'm calling scenario, in order to play an RPG. [/QUOTE]
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