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My Attempt to Define RPG's - RPG's aren't actually Games
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<blockquote data-quote="Maxperson" data-source="post: 7480785" data-attributes="member: 23751"><p>So the rules do provide how to create a scenario. Got it. The 5e DMG is pretty fantastic about how to go about it. And I could use those DMGs to create all of that. The D&D rules DMG/PHB/MM have the bulk of what I need to create any of those thing. </p><p></p><p>If you're suggesting that every last possible thing that could be placed into a scenario has to be in the DMG in order for the DMG to have rules/guidelines to create a scenario, you are engaging in a Nirvana Fallacy.</p><p></p><p></p><p></p><p>Yes, you have to set-up the game by creating a scenario if you don't use [MENTION=42582]pemerton[/MENTION]'s style of play. You don't actually need anything other than the base books to do it, though. Well, other than dice, pen and paper.</p><p></p><p></p><p></p><p>He IS just playing. The creation comes as a part of play and isn't separate from it.</p><p></p><p></p><p></p><p>I'll counter with the fact that you don't see how inventing rules is inventing rules shows that you're the one missing the point. This is further strengthened by you being literally the only one here who is on your side of things in this discussion.</p><p></p><p></p><p>The point is, if you strip out the rules on creating a scenario, you cannot play the RPG with just the rules. You have to create rules to go by, just like people created free parking rules. How many encounters should be had? How are traps used? Which monsters should be used to fight the PCs? How should treasure be placed? Do magic items exist? And many, many more questions have to be answered before you can create a scenario.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7480785, member: 23751"] So the rules do provide how to create a scenario. Got it. The 5e DMG is pretty fantastic about how to go about it. And I could use those DMGs to create all of that. The D&D rules DMG/PHB/MM have the bulk of what I need to create any of those thing. If you're suggesting that every last possible thing that could be placed into a scenario has to be in the DMG in order for the DMG to have rules/guidelines to create a scenario, you are engaging in a Nirvana Fallacy. Yes, you have to set-up the game by creating a scenario if you don't use [MENTION=42582]pemerton[/MENTION]'s style of play. You don't actually need anything other than the base books to do it, though. Well, other than dice, pen and paper. He IS just playing. The creation comes as a part of play and isn't separate from it. I'll counter with the fact that you don't see how inventing rules is inventing rules shows that you're the one missing the point. This is further strengthened by you being literally the only one here who is on your side of things in this discussion. The point is, if you strip out the rules on creating a scenario, you cannot play the RPG with just the rules. You have to create rules to go by, just like people created free parking rules. How many encounters should be had? How are traps used? Which monsters should be used to fight the PCs? How should treasure be placed? Do magic items exist? And many, many more questions have to be answered before you can create a scenario. [/QUOTE]
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