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My Attempt to Define RPG's - RPG's aren't actually Games
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<blockquote data-quote="Lanefan" data-source="post: 7482049" data-attributes="member: 29398"><p>No. It's part of play.</p><p></p><p>Because in RPGs there's an extra step which most - maybe not all, but most - other games don't have; in your board game this step would be vaguely equivalent to pulling some more cards out of the box and shuffling them in to the draw deck each time anyone drew some.</p><p></p><p>Er...because it is? </p><p></p><p>Not at all. Where in your case I suspect you've melded (most of the) prep and all of the play into one amorphous thing, I'm instead unmelding it and sorting each element as to whether it's prep or play.</p><p></p><p>In any RPG, before introducing something into the fiction there's no denying that the 'something' you (as player or GM) want to introduce has to come from somewhere. And no matter where it comes from, anything before its actual introduction counts as prep even if this consists of no more than a spur of the moment thought.</p><p></p><p>Other games don't have this, which is all I'm trying to point out.</p><p></p><p>Another major difference in your system is that it's not just you doing these on-the-fly prep steps; your players are doing some of it as well, probably without realizing it. Contrast this with a more traditional game where the DM does nearly all the prep, whether ahead of time or on the fly.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7482049, member: 29398"] No. It's part of play. Because in RPGs there's an extra step which most - maybe not all, but most - other games don't have; in your board game this step would be vaguely equivalent to pulling some more cards out of the box and shuffling them in to the draw deck each time anyone drew some. Er...because it is? Not at all. Where in your case I suspect you've melded (most of the) prep and all of the play into one amorphous thing, I'm instead unmelding it and sorting each element as to whether it's prep or play. In any RPG, before introducing something into the fiction there's no denying that the 'something' you (as player or GM) want to introduce has to come from somewhere. And no matter where it comes from, anything before its actual introduction counts as prep even if this consists of no more than a spur of the moment thought. Other games don't have this, which is all I'm trying to point out. Another major difference in your system is that it's not just you doing these on-the-fly prep steps; your players are doing some of it as well, probably without realizing it. Contrast this with a more traditional game where the DM does nearly all the prep, whether ahead of time or on the fly. Lanefan [/QUOTE]
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