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My Attempt to Define RPG's - RPG's aren't actually Games
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<blockquote data-quote="Hussar" data-source="post: 7482651" data-attributes="member: 22779"><p>IOW, the game is the shared fiction, not the rules. Without that creative element, you cannot have an RPG. When the element is created doesn't matter. It's the act of creation that differentiates RPG's from other games. And, since you play out what you create, rather than what the rules of the game tell you to play out, RPG's become game creation engines.</p><p></p><p>The rules cannot tell you whether or not that PC was married no? That's entirely the creation of that table and that creation creates the situation to be played out. If the PC is married, then you play one scenario, if the PC is not married, then you play out another. At no point do the rules of the game tell you what to do here. That's entirely your table's creation. Until such time as you can answer is the PC married or widowed, you cannot actually progress. That decision had to come first. Thus scenario creation precedes play.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7482651, member: 22779"] IOW, the game is the shared fiction, not the rules. Without that creative element, you cannot have an RPG. When the element is created doesn't matter. It's the act of creation that differentiates RPG's from other games. And, since you play out what you create, rather than what the rules of the game tell you to play out, RPG's become game creation engines. The rules cannot tell you whether or not that PC was married no? That's entirely the creation of that table and that creation creates the situation to be played out. If the PC is married, then you play one scenario, if the PC is not married, then you play out another. At no point do the rules of the game tell you what to do here. That's entirely your table's creation. Until such time as you can answer is the PC married or widowed, you cannot actually progress. That decision had to come first. Thus scenario creation precedes play. [/QUOTE]
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