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My Attempt to Define RPG's - RPG's aren't actually Games
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<blockquote data-quote="Hussar" data-source="post: 7483306" data-attributes="member: 22779"><p>But tactical approaches or random or intentional placing of terrain isn't creating anything that isn't part of that game. You don't add volcanoes or irradiated terrain to Catan. You could create those pieces, but, to play Catan, that's not required. What you choose to draw on the board in Pictionary isn't creating anything new for Pictionary. That's how you play the game. You can't, for example, start playing music as a clue. The only thing you can use in Pictionary is the board and the pen in your hand. Nothing outside the rules of the game is being added to the game. </p><p></p><p>I'm not strongmanning anything. None of your examples are examples of creating something completely outside the framework of the rules of that game. Nor, do any of those games REQUIRE you to create things completely outside the framework of the rules of that game in order to play. </p><p></p><p>Again, simply following the rules of a game is not creating anything outside of that game. In every single example from an RPG in this thread, shared fiction has been created that does not reference the rules or guidelines of that game in any way, shape or form, and, without the creation of those shared fiction elements, the game wouldn't be playable. Boardgames never require you to create things completely separate from the rules of that game.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7483306, member: 22779"] But tactical approaches or random or intentional placing of terrain isn't creating anything that isn't part of that game. You don't add volcanoes or irradiated terrain to Catan. You could create those pieces, but, to play Catan, that's not required. What you choose to draw on the board in Pictionary isn't creating anything new for Pictionary. That's how you play the game. You can't, for example, start playing music as a clue. The only thing you can use in Pictionary is the board and the pen in your hand. Nothing outside the rules of the game is being added to the game. I'm not strongmanning anything. None of your examples are examples of creating something completely outside the framework of the rules of that game. Nor, do any of those games REQUIRE you to create things completely outside the framework of the rules of that game in order to play. Again, simply following the rules of a game is not creating anything outside of that game. In every single example from an RPG in this thread, shared fiction has been created that does not reference the rules or guidelines of that game in any way, shape or form, and, without the creation of those shared fiction elements, the game wouldn't be playable. Boardgames never require you to create things completely separate from the rules of that game. [/QUOTE]
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