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My Attempt to Define RPG's - RPG's aren't actually Games
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<blockquote data-quote="Hussar" data-source="post: 7483328" data-attributes="member: 22779"><p>Because the rules of an RPG do not tell you what that scene is. Nor do they include any way to determine what that scene is. You are expected, as a player in an RPG, to create that shared fiction (whether alone in a trad RPG as the DM, or as a group in other RPG's.) and THAT SHARED FICTION is what you play out. </p><p></p><p><a href="https://www.fgbradleys.com/rules/Pictionary.pdf" target="_blank">Here is the rules for Pictionary</a>. What do you have to create to play Pictionary that is not contained in the rules in order to play? You open the box, follow the instructions and play. Done. Nothing, not a single thing, has to be created outside the framework of the rules. Your categories are pre-selected, the words that you have to draw are also pre-selected. For example, your Pictionary will not contain words not in the language selected. You don't need to create new words to play Pictionary. In fact, you CAN'T create new words and play Pictionary. Every single thing you need to play that game is self contained within the rules of that game.</p><p></p><p>That is NOT true of an RPG. Every example that's been brought up so far proves that. Whether it's determining the marital status of a PC, or determining what jobs are going to be offered to the PC's in Traveler. None of this is included in the rules of those games but every single time, those questions HAVE to be answered before play progresses. </p><p></p><p>The act of creating the shared fiction/scenario creates the game you are going to play and RPG's require the participants to create elements that are not in any way defined by the mechanics of the game in order to play. Thus, every single campaign, whether it's a one shot or a 10 year magnum opus is a unique game because the elements that you must create in order to play that campaign are idiosyncratic to that specific campaign, are required for that campaign and cannot be reproduced in any other campaign.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7483328, member: 22779"] Because the rules of an RPG do not tell you what that scene is. Nor do they include any way to determine what that scene is. You are expected, as a player in an RPG, to create that shared fiction (whether alone in a trad RPG as the DM, or as a group in other RPG's.) and THAT SHARED FICTION is what you play out. [url=https://www.fgbradleys.com/rules/Pictionary.pdf]Here is the rules for Pictionary[/url]. What do you have to create to play Pictionary that is not contained in the rules in order to play? You open the box, follow the instructions and play. Done. Nothing, not a single thing, has to be created outside the framework of the rules. Your categories are pre-selected, the words that you have to draw are also pre-selected. For example, your Pictionary will not contain words not in the language selected. You don't need to create new words to play Pictionary. In fact, you CAN'T create new words and play Pictionary. Every single thing you need to play that game is self contained within the rules of that game. That is NOT true of an RPG. Every example that's been brought up so far proves that. Whether it's determining the marital status of a PC, or determining what jobs are going to be offered to the PC's in Traveler. None of this is included in the rules of those games but every single time, those questions HAVE to be answered before play progresses. The act of creating the shared fiction/scenario creates the game you are going to play and RPG's require the participants to create elements that are not in any way defined by the mechanics of the game in order to play. Thus, every single campaign, whether it's a one shot or a 10 year magnum opus is a unique game because the elements that you must create in order to play that campaign are idiosyncratic to that specific campaign, are required for that campaign and cannot be reproduced in any other campaign. [/QUOTE]
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