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My Attempt to Define RPG's - RPG's aren't actually Games
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<blockquote data-quote="Ovinomancer" data-source="post: 7483346" data-attributes="member: 16814"><p>But the rules for Pictionary <em>do not tell me what to draw</em>. They provide a goal for the game, yes, which is 'draw something so that your teammates guess the goal' but they do not say 'draw this thing in this way.' You're ignoring this part.</p><p></p><p>Further, your arguments about RPGs seem to indicate that running a published module isn't RPGing, because the scenes are provided. I'm sure the counter is that someone had to write that module, but then, someone had to write the Pcitionary categories and words as well. Either a thing is a thing or it is not, you cannot change classifications based on which argument you wish to present.</p><p></p><p> [MENTION=42582]pemerton[/MENTION] has a good point that the point of RPGs is the creation of shared fiction, a goal which is lacking from most board games that have more concrete goals. It also dovetails nicely with my description of RPGs as consensus fiction generators, where the rules act primarily to find consensus about the shared fiction. You're trying to differentiate RPGs by method; I think you should consider goals.</p><p></p><p>ETA: also, by technical definition, games like Pandemic are role-playing games -- you assume a role for the game that changes how you approach and interact with the game. Monopoly and Pictionary lack this roleplay.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7483346, member: 16814"] But the rules for Pictionary [I]do not tell me what to draw[/I]. They provide a goal for the game, yes, which is 'draw something so that your teammates guess the goal' but they do not say 'draw this thing in this way.' You're ignoring this part. Further, your arguments about RPGs seem to indicate that running a published module isn't RPGing, because the scenes are provided. I'm sure the counter is that someone had to write that module, but then, someone had to write the Pcitionary categories and words as well. Either a thing is a thing or it is not, you cannot change classifications based on which argument you wish to present. [MENTION=42582]pemerton[/MENTION] has a good point that the point of RPGs is the creation of shared fiction, a goal which is lacking from most board games that have more concrete goals. It also dovetails nicely with my description of RPGs as consensus fiction generators, where the rules act primarily to find consensus about the shared fiction. You're trying to differentiate RPGs by method; I think you should consider goals. ETA: also, by technical definition, games like Pandemic are role-playing games -- you assume a role for the game that changes how you approach and interact with the game. Monopoly and Pictionary lack this roleplay. [/QUOTE]
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