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General Tabletop Discussion
*TTRPGs General
My Attempt to Define RPG's - RPG's aren't actually Games
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<blockquote data-quote="Lanefan" data-source="post: 7483612" data-attributes="member: 29398"><p>Pictionary does fall into a gray area, much like pass-the-conch storytelling games, where at least in part creation and play are one and the same. The difference with Pictionary is that there's other elements that are purely play that feed off of this creation (the guessing bits, and scoring if such is done); this doesn't really exist in pass-the-conch.</p><p></p><p>And the difference between RPGs and Pictionary is that the creation phase - yes, [MENTION=42582]pemerton[/MENTION] , even when said creation phase happens on the fly during play rather than in advance - is more easily seen for what it is; and play then feeds off of it.</p><p></p><p>As far as I can tell the discussion was supposed to be about method right from post one, and how the methods that go into an RPG are different than what go into most other games due to the extra 'creation' step.</p><p></p><p>That said, I can think of one example where content from outside a game can be brought into that game on the fly: in M:tG there was a cycle of five cards once, each called "xxxxx Wish", each of which allowed you to take a card you owned that was not in your deck and put it into your hand. For tournament play you were restricted to your sideboard; but for casual play it could be anything you owned and had access to, which is the version I'm using as an example here.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7483612, member: 29398"] Pictionary does fall into a gray area, much like pass-the-conch storytelling games, where at least in part creation and play are one and the same. The difference with Pictionary is that there's other elements that are purely play that feed off of this creation (the guessing bits, and scoring if such is done); this doesn't really exist in pass-the-conch. And the difference between RPGs and Pictionary is that the creation phase - yes, [MENTION=42582]pemerton[/MENTION] , even when said creation phase happens on the fly during play rather than in advance - is more easily seen for what it is; and play then feeds off of it. As far as I can tell the discussion was supposed to be about method right from post one, and how the methods that go into an RPG are different than what go into most other games due to the extra 'creation' step. That said, I can think of one example where content from outside a game can be brought into that game on the fly: in M:tG there was a cycle of five cards once, each called "xxxxx Wish", each of which allowed you to take a card you owned that was not in your deck and put it into your hand. For tournament play you were restricted to your sideboard; but for casual play it could be anything you owned and had access to, which is the version I'm using as an example here. Lanefan [/QUOTE]
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