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My Attempt to Define RPG's - RPG's aren't actually Games
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<blockquote data-quote="Hussar" data-source="post: 7483692" data-attributes="member: 22779"><p>But, now, you're playing a different scenario. And, in order to play a different scenario, you still need to create THAT new shared fiction. </p><p></p><p>I'm obviously not explaining my point clearly enough here because the only one who seems to understand what I'm saying is [MENTION=29398]Lanefan[/MENTION]. You keep fixating on when the shared fiction is being created and, as far as I'm concerned, that's not important. Whether it's created beforehand or during play, it's the fact that that shared fiction, which is not referencing the mechanics in any real way, that is the difference from other games.</p><p></p><p> [MENTION=23751]Maxperson[/MENTION] seems to be utterly convinced that creating a complete scenario is the same as shuffling a deck of cards, so, again, I'm not explaining myself well enough because, to me, there's nothing in common. Even in something like Charades or Pictionary- what is being created? If your word is cat, and you start slithering like a snake or draw a snake, you are either really, really bad a those games or you're not understanding the rules of the game. Your output in both games is dictated by the game itself.</p><p></p><p>And, just to add, you keep coming up with single examples and going, "AHA! GOTCHA!" without even bothering to try to take a broader view. No genre discussion is ever, ever 100% watertight. And, I'm frankly getting very tired of this nit picking and then declaring victory. At least [MENTION=42582]pemerton[/MENTION] and others have the decency to make the attempt to address the broader issues rather than playing silly buggers.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7483692, member: 22779"] But, now, you're playing a different scenario. And, in order to play a different scenario, you still need to create THAT new shared fiction. I'm obviously not explaining my point clearly enough here because the only one who seems to understand what I'm saying is [MENTION=29398]Lanefan[/MENTION]. You keep fixating on when the shared fiction is being created and, as far as I'm concerned, that's not important. Whether it's created beforehand or during play, it's the fact that that shared fiction, which is not referencing the mechanics in any real way, that is the difference from other games. [MENTION=23751]Maxperson[/MENTION] seems to be utterly convinced that creating a complete scenario is the same as shuffling a deck of cards, so, again, I'm not explaining myself well enough because, to me, there's nothing in common. Even in something like Charades or Pictionary- what is being created? If your word is cat, and you start slithering like a snake or draw a snake, you are either really, really bad a those games or you're not understanding the rules of the game. Your output in both games is dictated by the game itself. And, just to add, you keep coming up with single examples and going, "AHA! GOTCHA!" without even bothering to try to take a broader view. No genre discussion is ever, ever 100% watertight. And, I'm frankly getting very tired of this nit picking and then declaring victory. At least [MENTION=42582]pemerton[/MENTION] and others have the decency to make the attempt to address the broader issues rather than playing silly buggers. [/QUOTE]
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