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My Attempt to Define RPG's - RPG's aren't actually Games
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<blockquote data-quote="Hussar" data-source="post: 7483787" data-attributes="member: 22779"><p>But, Pictionary DOES tell you to draw a picture. You cannot do anything other than draw a picture. Granted, the picture you draw is up to you, but, again, the game is directly telling you what to do, even if it doesn't tell you how. In creating a scenario, the RPG game does not tell you what to create, other than "create a scenario" which is so broad and vague that it literally can mean anything. I reject [MENTION=23751]Maxperson[/MENTION]'s equivalence that all set-up is the same. The fact that you have to step outside of the game in order to create the scenario is a major distinction.</p><p></p><p>Even in a no-myth game, you MUST create something before you can play it out. Granted, it's mashed up in play, but, it's still a clear causal line - material is created, that material is then played out then more material is created, then that material is played out, wash, rinse, repeat. There is no real difference here - the creation must come first, the stuff that is created is not dictated by the game itself and play is then shaped by that material that is created, which is not actually part of the rules of the game.</p><p></p><p>Again, you're focusing on the timing. That's not the point. The point is, the material that must be created in order to actually play the RPG isn't created through the RPG itself. It's added onto the RPG and then played out and, until it's created, you simply cannot play at all. If I decide there's a hammer in the shed that I can use to fight the zombies that are chasing me, I'm creating the fiction first and then playing out that scenario - fighting the zombies with that hammer. The in-game fact that there is a hammer in that shed is not created by referencing any rules of the RPG. It's something I've drawn from the outside to add in and I have to add it in before I can progress forward. If I do not add it in, play cannot progress down that line.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7483787, member: 22779"] But, Pictionary DOES tell you to draw a picture. You cannot do anything other than draw a picture. Granted, the picture you draw is up to you, but, again, the game is directly telling you what to do, even if it doesn't tell you how. In creating a scenario, the RPG game does not tell you what to create, other than "create a scenario" which is so broad and vague that it literally can mean anything. I reject [MENTION=23751]Maxperson[/MENTION]'s equivalence that all set-up is the same. The fact that you have to step outside of the game in order to create the scenario is a major distinction. Even in a no-myth game, you MUST create something before you can play it out. Granted, it's mashed up in play, but, it's still a clear causal line - material is created, that material is then played out then more material is created, then that material is played out, wash, rinse, repeat. There is no real difference here - the creation must come first, the stuff that is created is not dictated by the game itself and play is then shaped by that material that is created, which is not actually part of the rules of the game. Again, you're focusing on the timing. That's not the point. The point is, the material that must be created in order to actually play the RPG isn't created through the RPG itself. It's added onto the RPG and then played out and, until it's created, you simply cannot play at all. If I decide there's a hammer in the shed that I can use to fight the zombies that are chasing me, I'm creating the fiction first and then playing out that scenario - fighting the zombies with that hammer. The in-game fact that there is a hammer in that shed is not created by referencing any rules of the RPG. It's something I've drawn from the outside to add in and I have to add it in before I can progress forward. If I do not add it in, play cannot progress down that line. [/QUOTE]
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