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My Attempt to Define RPG's - RPG's aren't actually Games
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<blockquote data-quote="Hussar" data-source="post: 7484159" data-attributes="member: 22779"><p>[MENTION=23751]Maxperson[/MENTION], ok, you're saying that creating scenarios in D&D only references the rules. Let's see you do it. Create Strahd, not the mechical stuff, that's obviously part of the game, I mean the background and Ravenloft as a demi-plane ONLY referencing the rules of D&D. Let's see you create the backstory of a dead love that is reincarnated multiple times only to be murdered time and again by Strahd, but you are only allowed to reference the DMG. No outside material whatsoever.</p><p></p><p>Heck, an easier example. The Mad Hermit in Keep on the Borderlands lives outside the keep. Only referencing the Moldvay Basic rules, create that scenario of interacting with the Mad Hermit.</p><p></p><p>On and on and on. The only way to play D&D in any edition, is to bring in material that is not referenced in the rules. And it's something you have to do constantly. That's the POINT of playing an RPG. At least one of the points. The freedom to incorporate your own creativity into the game.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7484159, member: 22779"] [MENTION=23751]Maxperson[/MENTION], ok, you're saying that creating scenarios in D&D only references the rules. Let's see you do it. Create Strahd, not the mechical stuff, that's obviously part of the game, I mean the background and Ravenloft as a demi-plane ONLY referencing the rules of D&D. Let's see you create the backstory of a dead love that is reincarnated multiple times only to be murdered time and again by Strahd, but you are only allowed to reference the DMG. No outside material whatsoever. Heck, an easier example. The Mad Hermit in Keep on the Borderlands lives outside the keep. Only referencing the Moldvay Basic rules, create that scenario of interacting with the Mad Hermit. On and on and on. The only way to play D&D in any edition, is to bring in material that is not referenced in the rules. And it's something you have to do constantly. That's the POINT of playing an RPG. At least one of the points. The freedom to incorporate your own creativity into the game. [/QUOTE]
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