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My Attempt to Define RPG's - RPG's aren't actually Games
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<blockquote data-quote="Ovinomancer" data-source="post: 7485855" data-attributes="member: 16814"><p>It's in the rules for those games. The players declare actions. The GM says yes or tests the action with a check. These games explicitly (and some implicitly) allow for players to author content as part of their action declarations. So, to answer you question, the player creates the fish vendor as part of their action declaration, which is part of their play. The creation step is part of the play step. It doesn't go 'create -> play'; it's simultaneous. When the player declares the fish vendor, it's his play. That declaration can be tested if a check is called for, and, if failed, negated entirely. The GM could say 'sorry, but you don't find any fish vendors.' I'm not sure how you're assuming that this creation is done prior to the play when it's very existence is determined by use of the mechanics.</p><p></p><p>Go read the rules for any Powered by the Apocalypse game, or Burning Wheel, or Mouse Guard and you'll see the play schema. In Blades, it's player declares action, GM determines if it succeeds or should be tested, if tested, GM determines the position (danger level) and effect (success level) for the action declaration of the player. Dice are rolled, success, success with setback, or failure is determined. The player's action directly changes the established fiction of the game in an authorial context. The GM just adjudicates the fallout of the actions, good or bad. The creation part is the players <em>playing the game</em>. </p><p></p><p>You should really have a broader experience with RPGs other than D&D before you try to classify them all under a single umbrella.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7485855, member: 16814"] It's in the rules for those games. The players declare actions. The GM says yes or tests the action with a check. These games explicitly (and some implicitly) allow for players to author content as part of their action declarations. So, to answer you question, the player creates the fish vendor as part of their action declaration, which is part of their play. The creation step is part of the play step. It doesn't go 'create -> play'; it's simultaneous. When the player declares the fish vendor, it's his play. That declaration can be tested if a check is called for, and, if failed, negated entirely. The GM could say 'sorry, but you don't find any fish vendors.' I'm not sure how you're assuming that this creation is done prior to the play when it's very existence is determined by use of the mechanics. Go read the rules for any Powered by the Apocalypse game, or Burning Wheel, or Mouse Guard and you'll see the play schema. In Blades, it's player declares action, GM determines if it succeeds or should be tested, if tested, GM determines the position (danger level) and effect (success level) for the action declaration of the player. Dice are rolled, success, success with setback, or failure is determined. The player's action directly changes the established fiction of the game in an authorial context. The GM just adjudicates the fallout of the actions, good or bad. The creation part is the players [I]playing the game[/I]. You should really have a broader experience with RPGs other than D&D before you try to classify them all under a single umbrella. [/QUOTE]
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