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<blockquote data-quote="Sporemine" data-source="post: 4941937" data-attributes="member: 80911"><p>The PC's start in a stronghold called malos keep that has stood for hundreds of years. The only reason for this is the recent intervention of an old wizard, named Saan Malos. Before Malos, the keep was falling due to a massive act of treason crippling the armed forces. The previous leader, whose name is taboo, poisoned the soldiers and fled the keep, leving the women and children to fend for themselves.</p><p> </p><p>Due to the intervention of Malos, disaster was averted and many lives were saved. To do this, in exchange for a large measure of his power, he opened a portal to mechanus (the first ever) letting inevitables rush out to fight the "evil" and "chaos."</p><p> </p><p>After that, it became their base of operations.</p><p> </p><p>Now, for various reasons, the PC's find themselves seeking shelter in malos keep. Their first objective is to make a strike at a nearby kobold warren that has been stricken with disease. Their objective is to steal a special type of elemental plant that retains a constant connection to the elemental plane of water. For that reason, water always flows out of the plant, which is very helpful during seige.</p><p> </p><p>So yes, killing weak kobolds and plant kidnapping. But here's whre things get fun! The last SEVEN parties that have gone in haven't returned and are presumed dead (somebody did find an arm) and, to earn their keep (a room within the keep walls) they will need to try it too.</p><p> </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p><span style="font-size: 18px">Encounter numero uno:</span></p><p> </p><p><em>As you descend into the warren, the walls slowly change from dirt to shaped stone. As you decend further the stench of rotting meat becomes apparent, strengthening as you descend. Around the next corner, coming from behind a partially open porticullus, there is the sound of growling, bones snapping, and kobold screams.</em></p><p> </p><p>Yep, the infected ones (horribly mutated massive beasts) are eating the normal ones</p><p> </p><p>The encounter is held in an 8x8 room, the players entering in a 10 foot (2 square) wide hallway. At the entrance to the room, there is a jammed porticullus (difficult terrain, any creature in the space grants combat advantage) add bodies (difficult terrain) to taste. </p><p> </p><p>Inside the room, the encounter (for level 1) consists of: </p><p> </p><p> </p><p>2 dire kobolds</p><p> </p><p><strong><span style="font-size: 18px">Dire Kobold</span></strong></p><p><strong>Level 3 Elite Brute</strong></p><p><strong>Medium Natural Humanoid (Reptilian)</strong></p><p><strong>XP</strong> 300</p><p><strong>Initiative</strong> +3</p><p><strong>Senses</strong> Perception +8</p><p><strong>HP</strong> 108; <strong>Bloodied</strong> 54</p><p><strong>AC</strong> 16; <strong>Fortitude</strong> 16, <strong>Reflex</strong> 16, <strong>Will</strong> 15</p><p><strong>Saving Throws</strong> +2</p><p><strong>Speed</strong> <strong>Action Points</strong> 1</p><p> </p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Bite</strong> (Standard; at-will)</p><p>+6 Vs. AC, 1d10+3 damage and the target contracts filth fever.</p><p> </p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Claw</strong> (Standard; at-will)</p><p>+4 Vs. Reflex, 1d10+3 and the target contracts filth fever.</p><p> </p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>ANGRY</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/3.gif" class="smilie" loading="lazy" alt=":3:" title="Three :3:" data-shortname=":3:" /><img src="http://www.enworld.org/forum/images/smilies/4.gif" class="smilie" loading="lazy" alt=":4:" title="Four :4:" data-shortname=":4:" /><img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />)</p><p>The dire kobold makes two claw attacks and a bite attack.</p><p> </p><p><strong>Bloodied rage</strong> (Immediate Interupt; when bloodied)</p><p>The Dire kobold gains a +2 to all attacks and +4 to all damage when bloodied.</p><p> </p><p><strong>Alignment</strong> Unaligned</p><p><strong>Languages</strong> -</p><p><strong>Skills</strong> Stealth +9</p><p><strong>Str</strong> 16 (+4) <strong>Dex</strong> 16 (+4) <strong>Wis</strong> 14 (+3) <strong>Con</strong> 16 (+4) <strong>Int</strong> 14 (+3) <strong>Cha</strong> 14 (+3)</p><p> </p><p> </p><p>4-8 Sickly Kobolds</p><p>Use the kobold minion stats in the monster manual</p><p> </p><p></p><p><span style="color: lime">A fairly standard encounter for my party, they had surprise due to the UBER perception of the shaman. They focused on one dire, then the other, with the rogue (muffin) sneak attacking for massive damage. That coupled with the paladin (guy) smashing minions and the fighter (pierre) being a damage sponge made the battle easy. From there, the party took a short rest (pierre spent a surge) and went right. Straight to a locked door.</span></p><p> </p><p></p><p><span style="color: white">Kudos</span></p><p> </p><p><span style="color: white">-Sporemine</span></p></blockquote><p></p>
[QUOTE="Sporemine, post: 4941937, member: 80911"] The PC's start in a stronghold called malos keep that has stood for hundreds of years. The only reason for this is the recent intervention of an old wizard, named Saan Malos. Before Malos, the keep was falling due to a massive act of treason crippling the armed forces. The previous leader, whose name is taboo, poisoned the soldiers and fled the keep, leving the women and children to fend for themselves. Due to the intervention of Malos, disaster was averted and many lives were saved. To do this, in exchange for a large measure of his power, he opened a portal to mechanus (the first ever) letting inevitables rush out to fight the "evil" and "chaos." After that, it became their base of operations. Now, for various reasons, the PC's find themselves seeking shelter in malos keep. Their first objective is to make a strike at a nearby kobold warren that has been stricken with disease. Their objective is to steal a special type of elemental plant that retains a constant connection to the elemental plane of water. For that reason, water always flows out of the plant, which is very helpful during seige. So yes, killing weak kobolds and plant kidnapping. But here's whre things get fun! The last SEVEN parties that have gone in haven't returned and are presumed dead (somebody did find an arm) and, to earn their keep (a room within the keep walls) they will need to try it too. :D [SIZE=5]Encounter numero uno:[/SIZE] [I]As you descend into the warren, the walls slowly change from dirt to shaped stone. As you decend further the stench of rotting meat becomes apparent, strengthening as you descend. Around the next corner, coming from behind a partially open porticullus, there is the sound of growling, bones snapping, and kobold screams.[/I] Yep, the infected ones (horribly mutated massive beasts) are eating the normal ones The encounter is held in an 8x8 room, the players entering in a 10 foot (2 square) wide hallway. At the entrance to the room, there is a jammed porticullus (difficult terrain, any creature in the space grants combat advantage) add bodies (difficult terrain) to taste. Inside the room, the encounter (for level 1) consists of: 2 dire kobolds [B][SIZE=5]Dire Kobold[/SIZE][/B] [B]Level 3 Elite Brute[/B] [B]Medium Natural Humanoid (Reptilian)[/B] [B]XP[/B] 300 [B]Initiative[/B] +3 [B]Senses[/B] Perception +8 [B]HP[/B] 108; [B]Bloodied[/B] 54 [B]AC[/B] 16; [B]Fortitude[/B] 16, [B]Reflex[/B] 16, [B]Will[/B] 15 [B]Saving Throws[/B] +2 [B]Speed[/B] [B]Action Points[/B] 1 :bmelee: [B]Bite[/B] (Standard; at-will) +6 Vs. AC, 1d10+3 damage and the target contracts filth fever. :melee: [B]Claw[/B] (Standard; at-will) +4 Vs. Reflex, 1d10+3 and the target contracts filth fever. :melee: [B]ANGRY[/B] (Standard; recharge :3::4::5::6:) The dire kobold makes two claw attacks and a bite attack. [B]Bloodied rage[/B] (Immediate Interupt; when bloodied) The Dire kobold gains a +2 to all attacks and +4 to all damage when bloodied. [B]Alignment[/B] Unaligned [B]Languages[/B] - [B]Skills[/B] Stealth +9 [B]Str[/B] 16 (+4) [B]Dex[/B] 16 (+4) [B]Wis[/B] 14 (+3) [B]Con[/B] 16 (+4) [B]Int[/B] 14 (+3) [B]Cha[/B] 14 (+3) 4-8 Sickly Kobolds Use the kobold minion stats in the monster manual [COLOR=lime]A fairly standard encounter for my party, they had surprise due to the UBER perception of the shaman. They focused on one dire, then the other, with the rogue (muffin) sneak attacking for massive damage. That coupled with the paladin (guy) smashing minions and the fighter (pierre) being a damage sponge made the battle easy. From there, the party took a short rest (pierre spent a surge) and went right. Straight to a locked door.[/COLOR] [COLOR=white]Kudos[/COLOR] [COLOR=white]-Sporemine[/COLOR] [/QUOTE]
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