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My Bard Player just broke the game - and I love it!
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<blockquote data-quote="pming" data-source="post: 8201216" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>Oh, hey, don't get me wrong. I have rarely 'screwed' a player characters wish. But the OP did say that the specific Wish the PC got was one of the "be careful what you wish for / monkey paw type" of wish (re: it's out to mess with the wishers intentions).</p><p></p><p>My general 'rule' on Wishes is simple: What is the <em>PLAYERS</em> intention? I could give a rats butt what the <em>CHARACTERS</em> intention is. When we are talking 're-write reality as we know it', we have moved past "in game roleplaying" and firmly into "actual people sitting around the table". So that's what I go by.</p><p></p><p>If the Player is trying to "win" or otherwise "cheat/cheeze/mess-with" the overall integrity of the campaign as a whole...then yeah, I'm gonna find a loop hole or otherwise make the wish "not quite as expected". But if the goal of the Player is to do something "cool" or "in character and with respect to the other Players and me", then I'm certain to pretty much let the wish go.</p><p></p><p>As an example of a 'good wish', go watch Dorkness Rising. The fighter girl, Daphne, uses a Wish in a way that is in keeping with her character and would be a 'good thing' for everyone in the campaign. The examples she gets from the others on how she should use the Wish range from "ok..." to "ok...but..." to "..hehe...are you SURE...?" <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>"I wish that I could have any magic item I want at any time, permanently, by simply thinking about it" <--- I'm gonna find a way to mess with it.</p><p>"I wish everyone in the party was at full health and cured of any disease, spell compulsion and poison" <--- Not a problem. Granted.</p><p></p><p>Basically, the more "altruistic and egalitarian" the wish is, the more it's likely to be granted free and clear. The more "selfish and power-mad" the wish is, the more likely it is to be screwy.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8201216, member: 45197"] Hiya! Oh, hey, don't get me wrong. I have rarely 'screwed' a player characters wish. But the OP did say that the specific Wish the PC got was one of the "be careful what you wish for / monkey paw type" of wish (re: it's out to mess with the wishers intentions). My general 'rule' on Wishes is simple: What is the [I]PLAYERS[/I] intention? I could give a rats butt what the [I]CHARACTERS[/I] intention is. When we are talking 're-write reality as we know it', we have moved past "in game roleplaying" and firmly into "actual people sitting around the table". So that's what I go by. If the Player is trying to "win" or otherwise "cheat/cheeze/mess-with" the overall integrity of the campaign as a whole...then yeah, I'm gonna find a loop hole or otherwise make the wish "not quite as expected". But if the goal of the Player is to do something "cool" or "in character and with respect to the other Players and me", then I'm certain to pretty much let the wish go. As an example of a 'good wish', go watch Dorkness Rising. The fighter girl, Daphne, uses a Wish in a way that is in keeping with her character and would be a 'good thing' for everyone in the campaign. The examples she gets from the others on how she should use the Wish range from "ok..." to "ok...but..." to "..hehe...are you SURE...?" ;) "I wish that I could have any magic item I want at any time, permanently, by simply thinking about it" <--- I'm gonna find a way to mess with it. "I wish everyone in the party was at full health and cured of any disease, spell compulsion and poison" <--- Not a problem. Granted. Basically, the more "altruistic and egalitarian" the wish is, the more it's likely to be granted free and clear. The more "selfish and power-mad" the wish is, the more likely it is to be screwy. ^_^ Paul L. Ming [/QUOTE]
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My Bard Player just broke the game - and I love it!
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