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My Beef with Social Skills
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<blockquote data-quote="ThirdWizard" data-source="post: 3016091" data-attributes="member: 12037"><p>I aim to entertain!</p><p></p><p></p><p></p><p>I run skill checks kind of like that, but slightly differently. Here's how I see them best used.</p><p></p><p>First, PCs never say they want to use any of the Charisma skills (except Gather Information, which I'll get to). They just roleplay things out. Why? Well, I'll try to explain my thought processes.</p><p></p><p>Sometimes Charisma skills will be automatic, or close enough that there is no roll necessary. The friendly bartender doesn't need a Diplomacy check to like you. The town fool doesn't need a Bluff check to be tricked. Some NPCs <em>want</em> to like you, after all. But, that's a secondary concern, actually.</p><p></p><p>Therefore, the concern is that, based on your actions, the DM should be the one determining when the skills are necessary. You might want to Bluff your way past some guards, but the DM might deem what you're doing is actually a Diplomacy check, or an Intimidation check. In other words, try to act as your character (based on <em>both</em> how you built him by the rules and what you have in your mind's eye, which should hopefully be very similar). When the DM thinks that what you're doing requires some kind of skill, he'll tell you.</p><p></p><p>So, when you try to trick some guards into letting you through, the DM might call for a Bluff check. That will determine how believable your character is. You should try to play that around your PC's level, for fun, but if you aren't able to, that's okay, because the system is self-correcting. Self-correcting in terms that if you can't play a highly Charismatic character, its okay, your PC can still be it. And self-correcting in the way if you can't help but act Charismatic, the system will know your PC isn't really Charismatic.</p><p></p><p>I think of all this as a plus, and I am quite happy with the system as it is.</p><p></p><p>I also think that one's oppinion of the system will stem from how it is approaching in game. If it is used as an excuse not to roleplay, and you want to roleplay, then it is obviously not going to be well recieved. I understand that, and I agree with that. If it is approached in a way that, in my oppinion, encourages roleplaying, the way I see it played, then I think it can be deemed a boon to the system.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 3016091, member: 12037"] I aim to entertain! I run skill checks kind of like that, but slightly differently. Here's how I see them best used. First, PCs never say they want to use any of the Charisma skills (except Gather Information, which I'll get to). They just roleplay things out. Why? Well, I'll try to explain my thought processes. Sometimes Charisma skills will be automatic, or close enough that there is no roll necessary. The friendly bartender doesn't need a Diplomacy check to like you. The town fool doesn't need a Bluff check to be tricked. Some NPCs [i]want[/i] to like you, after all. But, that's a secondary concern, actually. Therefore, the concern is that, based on your actions, the DM should be the one determining when the skills are necessary. You might want to Bluff your way past some guards, but the DM might deem what you're doing is actually a Diplomacy check, or an Intimidation check. In other words, try to act as your character (based on [i]both[/i] how you built him by the rules and what you have in your mind's eye, which should hopefully be very similar). When the DM thinks that what you're doing requires some kind of skill, he'll tell you. So, when you try to trick some guards into letting you through, the DM might call for a Bluff check. That will determine how believable your character is. You should try to play that around your PC's level, for fun, but if you aren't able to, that's okay, because the system is self-correcting. Self-correcting in terms that if you can't play a highly Charismatic character, its okay, your PC can still be it. And self-correcting in the way if you can't help but act Charismatic, the system will know your PC isn't really Charismatic. I think of all this as a plus, and I am quite happy with the system as it is. I also think that one's oppinion of the system will stem from how it is approaching in game. If it is used as an excuse not to roleplay, and you want to roleplay, then it is obviously not going to be well recieved. I understand that, and I agree with that. If it is approached in a way that, in my oppinion, encourages roleplaying, the way I see it played, then I think it can be deemed a boon to the system. [/QUOTE]
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