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My Beef with Social Skills
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 3016093" data-attributes="member: 31506"><p>Feel free to change the related score then. Its been done in the past (certain creatures use Dex instead of Str for climbing checks). </p><p></p><p></p><p></p><p>Thats why I dictate them. You're shaken, you have a -2 to some rolls. Dont wanna be scared? Too bad, I bet you dont want to be hit with his club either.</p><p></p><p></p><p></p><p>Thats because the answer to a puzzle or riddle isnt subjective. It has an answer, and if the player figures it out, theres no debate on whether or not they got it right. With diplomacy, bluff, etc its not your character convincing the NPC, its you convincing the DM. Thats incredibly subjective. Even if the average DM wasnt a power tripping freak, I'd still want a guideline for how interactions go.</p><p></p><p>Incidentally, there are guidelines for offering hints based on Int checks, decipher script checks etc. </p><p></p><p></p><p></p><p>Yes, for the most part. My beef lies only with diplomacy and what you can do with it in the RAW. The DC's are really too low. Even then, its not mind control. If you adjust the guard's attitude to friendly, he wont necessarily let you in the back stage or act against his nature.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 3016093, member: 31506"] Feel free to change the related score then. Its been done in the past (certain creatures use Dex instead of Str for climbing checks). Thats why I dictate them. You're shaken, you have a -2 to some rolls. Dont wanna be scared? Too bad, I bet you dont want to be hit with his club either. Thats because the answer to a puzzle or riddle isnt subjective. It has an answer, and if the player figures it out, theres no debate on whether or not they got it right. With diplomacy, bluff, etc its not your character convincing the NPC, its you convincing the DM. Thats incredibly subjective. Even if the average DM wasnt a power tripping freak, I'd still want a guideline for how interactions go. Incidentally, there are guidelines for offering hints based on Int checks, decipher script checks etc. Yes, for the most part. My beef lies only with diplomacy and what you can do with it in the RAW. The DC's are really too low. Even then, its not mind control. If you adjust the guard's attitude to friendly, he wont necessarily let you in the back stage or act against his nature. [/QUOTE]
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