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<blockquote data-quote="iwatt" data-source="post: 3016126" data-attributes="member: 11085"><p>What he said. Intimadate is not about been scary. It's about been effective with the fear you cause. d20 Modern does give a bonus if you're armed and threatening an unarmed character as well.</p><p></p><p>BTW, both True20 and Iron Heroes have mechanical effects for Intimadate checks, both against and for the PCs.</p><p></p><p></p><p></p><p>Maybe I'm lucky, but my players avoid metagame thinking from coloring their RPing. If I say "you think he is trustworthy" they will act accordinlgy, even though they're 100% sure they're been tricked.</p><p></p><p>Anyhow, I use every social skill differently. In the IH boards we came up with a diplomacy rulest that is more complex than the default, but which I like quite a bit. Most of the credit goes to Confused Jackal Mage, and you can see them here</p><p></p><p>http://ironheroeshouserules.pbwiki.com/CJM's%20Diplomacy%20Hack</p><p></p><p>Intimidate I find simple to use, and with the expanded rules in Iron Heroes it works out great.</p><p></p><p>For Bluff I require someone to describe the gist of what they're saying, since it's essential to the difficulty of the task.</p><p></p><p>For Gather Info I mostly use it to find out who to talk to. For less relevant info, I use the rules as per the RAW.</p></blockquote><p></p>
[QUOTE="iwatt, post: 3016126, member: 11085"] What he said. Intimadate is not about been scary. It's about been effective with the fear you cause. d20 Modern does give a bonus if you're armed and threatening an unarmed character as well. BTW, both True20 and Iron Heroes have mechanical effects for Intimadate checks, both against and for the PCs. Maybe I'm lucky, but my players avoid metagame thinking from coloring their RPing. If I say "you think he is trustworthy" they will act accordinlgy, even though they're 100% sure they're been tricked. Anyhow, I use every social skill differently. In the IH boards we came up with a diplomacy rulest that is more complex than the default, but which I like quite a bit. Most of the credit goes to Confused Jackal Mage, and you can see them here http://ironheroeshouserules.pbwiki.com/CJM's%20Diplomacy%20Hack Intimidate I find simple to use, and with the expanded rules in Iron Heroes it works out great. For Bluff I require someone to describe the gist of what they're saying, since it's essential to the difficulty of the task. For Gather Info I mostly use it to find out who to talk to. For less relevant info, I use the rules as per the RAW. [/QUOTE]
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