Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
My Beef with Social Skills
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thorin Stoutfoot" data-source="post: 3016529" data-attributes="member: 1887"><p>I definitely disagree here. One of my players have used Gather Information to spread rumors about something that they want everyone to think happened. This is very useful. Frequently, there are things in the campaign world that they would not know without Gather Information (like, who's the owner of this Tavern? Or, who does this person work for?). If they don't make the roll, they go on with a disadvantage (i.e., whoever instigated an attack on them keeps planning further attacks, and learns more of their weaknesses). This is a frequently useful skill in a city setting, and I definitely don't give PCs a freebie if they fail their Gather Information rolls!</p><p></p><p> </p><p></p><p>Hm... I don't think that's the way Sense Motive is to be played. I roll sense motive checks for the PC whenever an NPC is bluffing. If they succeed, they get a note from me telling me what they think is going on. When a player asks for a check, I roll it and they don't see the roll result. My players even use Bluff and Sense Motive against each other, and have had at least one incident in which one of the PCs got away with a major magic item without anyone else in the party (players or PCs!) even knowing that someone else had made off with it. Sense Motive is a MUST for high intrigue/political games, and if it's not working for you, find a way to make it work.</p><p></p><p></p><p></p><p>It's how you describe the situation. If the NPC has an imposing intimidate, everything looks scarier. That Ogre Chieftain has an air about him of someone with years of battle. He looks at you, and you're already feeling him seize up your weaknesses, and you somehow know that he thinks he can take you, yes all of you.</p><p></p><p></p><p></p><p>That doesn't happen to work taht way for me. My players don't let anyone else run their PCs, even if one of the players is an awesome tactician. If someone at the table is incredibly charismatic but puts no points in their diplomacy, they absolutely don't get a free ride. They get asked to make diplomacy checks, and if they fail, it doesn't matter how eloquent the player is, the PC gets thrown out the door of the King's palace. That's how Diplomacy is meant to be used.</p></blockquote><p></p>
[QUOTE="Thorin Stoutfoot, post: 3016529, member: 1887"] I definitely disagree here. One of my players have used Gather Information to spread rumors about something that they want everyone to think happened. This is very useful. Frequently, there are things in the campaign world that they would not know without Gather Information (like, who's the owner of this Tavern? Or, who does this person work for?). If they don't make the roll, they go on with a disadvantage (i.e., whoever instigated an attack on them keeps planning further attacks, and learns more of their weaknesses). This is a frequently useful skill in a city setting, and I definitely don't give PCs a freebie if they fail their Gather Information rolls! Hm... I don't think that's the way Sense Motive is to be played. I roll sense motive checks for the PC whenever an NPC is bluffing. If they succeed, they get a note from me telling me what they think is going on. When a player asks for a check, I roll it and they don't see the roll result. My players even use Bluff and Sense Motive against each other, and have had at least one incident in which one of the PCs got away with a major magic item without anyone else in the party (players or PCs!) even knowing that someone else had made off with it. Sense Motive is a MUST for high intrigue/political games, and if it's not working for you, find a way to make it work. It's how you describe the situation. If the NPC has an imposing intimidate, everything looks scarier. That Ogre Chieftain has an air about him of someone with years of battle. He looks at you, and you're already feeling him seize up your weaknesses, and you somehow know that he thinks he can take you, yes all of you. That doesn't happen to work taht way for me. My players don't let anyone else run their PCs, even if one of the players is an awesome tactician. If someone at the table is incredibly charismatic but puts no points in their diplomacy, they absolutely don't get a free ride. They get asked to make diplomacy checks, and if they fail, it doesn't matter how eloquent the player is, the PC gets thrown out the door of the King's palace. That's how Diplomacy is meant to be used. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
My Beef with Social Skills
Top