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My Beef with Social Skills
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<blockquote data-quote="iwatt" data-source="post: 3018240" data-attributes="member: 11085"><p>Oh. The semantics game. Is it the fact that I used the words "you think" that bothers you? I'll try to reeemphasize. All I use these skills is to tell them how they perceive the world. Whatever else they do is in their hands.</p><p></p><p>The fact of the matter is that someone has to decide what perception of the NPCs the players get. Myself, I'd love to be a great thespian and be able to trasmit the reality of my gameworld to my players. Sadly I can't. Thankfully, my players understand this, and are more willing than not to let me use a poker face during these scenes and let the intrigue be aided by the die rolls. </p><p></p><p>Finally, my current campign has a party in which the average Charisma of the party is 15 (16 with magic items) and the lowest charisma is a 12. We use the social skills a lot, although most of our characters are built for combat. See, all my players like to participate in the social skills aspect of the game, since they don't want to spend 15 minutes looking at how Diplo Dave does his thing. So they participate (mechanically in the form of aid another checks). </p><p></p><p></p><p></p><p>Heh. I'd love to do this sometime. But my group has it ingrained in them: first talk then roll.</p></blockquote><p></p>
[QUOTE="iwatt, post: 3018240, member: 11085"] Oh. The semantics game. Is it the fact that I used the words "you think" that bothers you? I'll try to reeemphasize. All I use these skills is to tell them how they perceive the world. Whatever else they do is in their hands. The fact of the matter is that someone has to decide what perception of the NPCs the players get. Myself, I'd love to be a great thespian and be able to trasmit the reality of my gameworld to my players. Sadly I can't. Thankfully, my players understand this, and are more willing than not to let me use a poker face during these scenes and let the intrigue be aided by the die rolls. Finally, my current campign has a party in which the average Charisma of the party is 15 (16 with magic items) and the lowest charisma is a 12. We use the social skills a lot, although most of our characters are built for combat. See, all my players like to participate in the social skills aspect of the game, since they don't want to spend 15 minutes looking at how Diplo Dave does his thing. So they participate (mechanically in the form of aid another checks). Heh. I'd love to do this sometime. But my group has it ingrained in them: first talk then roll. [/QUOTE]
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