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My Beef with Social Skills
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<blockquote data-quote="erc1971" data-source="post: 3018268" data-attributes="member: 40408"><p>For me personally, I hate them. I distinctly remember a situation a few months ago, where I was interacting with an NPC. My character was a Swashbuckler with a rather high CHA stat, and I did have ranks in Diplomacy for character flavor, so I was the party's face. I talked for a bit, then the DM looked at me and asked me to roll a diplomacy skill check. I looked at him baffled. I did not roll the check, I told the DM to tell me how the NPC reacted and to roleplay the encounter. For me, they break immersion in the game. I am in character, conversing with an NPC, then out of the blue I am told to roll the die? Bah, do away with the damned things. (The good news is, said DM has never asked me to roll a diplomacy check again, he knows I hate them, and plays the encounters out now, cool.) </p><p></p><p>On the other hand, I have roleplayed with some rather socially inept people, and when thier characters get into social situations, thier only response is to babble incoherantly as they cannot think of what to do - without social skills in the game, they might as well play a character who has had thier tongue cut out.</p><p></p><p>Sense Motive and Bluff - I agree with the OP on this one. I even remember one time when our DM told us we believed a specific NPC. All of us players were "like hell we believe his lying ass!" I even hate it when NPC's use Sense Motive. In many cases it is better than using spells to detect lies. Throg the barbarian with an 8 CHA - if a bard asks him a question, he will know everytime if Throg is lying. I can't even lie about what I had for dinner last night to some NPC's. Totally silly - remove the damned things from the game, or perhaps limit sense motive to recognizing the targets state of mind and general overall mood. </p><p></p><p>Intimidate - Now this really annoys me. I remember an evil game a while ago. The methods of torture we used were so vile, I think describing them would break the code of conduct. So Captive A sees Captive B suffer an undescribably horrible fate, then is told to talk or suffer the same. Then, closes up like a clam because I don't have ranks in intimidate?! We start peeling the flesh from his body - won't talk cause I don't have intimdate. Start killing/torturing thier family members in front of them - won't talk because I don't have intimidate. WTF?!?!?!!? Roleplaying only for this skill dangit!</p></blockquote><p></p>
[QUOTE="erc1971, post: 3018268, member: 40408"] For me personally, I hate them. I distinctly remember a situation a few months ago, where I was interacting with an NPC. My character was a Swashbuckler with a rather high CHA stat, and I did have ranks in Diplomacy for character flavor, so I was the party's face. I talked for a bit, then the DM looked at me and asked me to roll a diplomacy skill check. I looked at him baffled. I did not roll the check, I told the DM to tell me how the NPC reacted and to roleplay the encounter. For me, they break immersion in the game. I am in character, conversing with an NPC, then out of the blue I am told to roll the die? Bah, do away with the damned things. (The good news is, said DM has never asked me to roll a diplomacy check again, he knows I hate them, and plays the encounters out now, cool.) On the other hand, I have roleplayed with some rather socially inept people, and when thier characters get into social situations, thier only response is to babble incoherantly as they cannot think of what to do - without social skills in the game, they might as well play a character who has had thier tongue cut out. Sense Motive and Bluff - I agree with the OP on this one. I even remember one time when our DM told us we believed a specific NPC. All of us players were "like hell we believe his lying ass!" I even hate it when NPC's use Sense Motive. In many cases it is better than using spells to detect lies. Throg the barbarian with an 8 CHA - if a bard asks him a question, he will know everytime if Throg is lying. I can't even lie about what I had for dinner last night to some NPC's. Totally silly - remove the damned things from the game, or perhaps limit sense motive to recognizing the targets state of mind and general overall mood. Intimidate - Now this really annoys me. I remember an evil game a while ago. The methods of torture we used were so vile, I think describing them would break the code of conduct. So Captive A sees Captive B suffer an undescribably horrible fate, then is told to talk or suffer the same. Then, closes up like a clam because I don't have ranks in intimidate?! We start peeling the flesh from his body - won't talk cause I don't have intimdate. Start killing/torturing thier family members in front of them - won't talk because I don't have intimidate. WTF?!?!?!!? Roleplaying only for this skill dangit! [/QUOTE]
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