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My Beef with Social Skills
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<blockquote data-quote="Oscaron" data-source="post: 3019134" data-attributes="member: 43362"><p>One of our in-house for Intimidate was to use Highest of Str or Cha and give a bonus if the lower was fairly high too for the combo punch. (Able to crack knuckles AND leer effectively). In other words a (finger quotes) stat synergy (end finger quotes).</p><p></p><p>For PC Intimidation, GM would assign a negative to combat or skills while intimidated depending on how badly the PC failed a score. He might even feed the PC's false info based upon their 'fear'.</p><p></p><p style="margin-left: 20px"><em>The Ogre Chieftain spins away from his dinner table and towers above you. He cruches what looks to be the bloody remains of a human hand between his teeth and gulps it down noisily"</em>....*blah blah*....(combat ensues, and the char misses twice)...<em>"You just cannot seem to hit him. Your blows fly true only to be deflected at the last second. The Chieftains armor MUST be carrying some sort of enchantment".</em></p><p></p><p>In this case, the Chieftain's intimidation causes the PC to doubt their chances and causes real concern on the part of the player. Fighter can miss shots, Wiz and Priests can fizzle spells, etc.</p><p></p><p>We have seen encounters with NPCs with very good intimidation descend in a chaotic rout.</p><p></p><p>A successful Bluff/Intimidate by the NPC had most of our party convinced they were seeing may snipers on a ridge above us when there was 1. Our DM got so into the description that the only player who made the checks was being told by the rest of the party that he must be missing his Spot checks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Osc</p></blockquote><p></p>
[QUOTE="Oscaron, post: 3019134, member: 43362"] One of our in-house for Intimidate was to use Highest of Str or Cha and give a bonus if the lower was fairly high too for the combo punch. (Able to crack knuckles AND leer effectively). In other words a (finger quotes) stat synergy (end finger quotes). For PC Intimidation, GM would assign a negative to combat or skills while intimidated depending on how badly the PC failed a score. He might even feed the PC's false info based upon their 'fear'. [INDENT][I]The Ogre Chieftain spins away from his dinner table and towers above you. He cruches what looks to be the bloody remains of a human hand between his teeth and gulps it down noisily"[/I]....*blah blah*....(combat ensues, and the char misses twice)...[I]"You just cannot seem to hit him. Your blows fly true only to be deflected at the last second. The Chieftains armor MUST be carrying some sort of enchantment".[/I][/INDENT] In this case, the Chieftain's intimidation causes the PC to doubt their chances and causes real concern on the part of the player. Fighter can miss shots, Wiz and Priests can fizzle spells, etc. We have seen encounters with NPCs with very good intimidation descend in a chaotic rout. A successful Bluff/Intimidate by the NPC had most of our party convinced they were seeing may snipers on a ridge above us when there was 1. Our DM got so into the description that the only player who made the checks was being told by the rest of the party that he must be missing his Spot checks ;) Osc [/QUOTE]
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