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My Beef with Social Skills
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<blockquote data-quote="Hussar" data-source="post: 3019266" data-attributes="member: 22779"><p>Mostly what Klaus said with a few additions.</p><p></p><p>A standing or running jump has a quantifiable difference though hardwired into the rules. They are actually two separate actions, although lumped in under the same skill. A standing jump or a running jump would be analogous to using a longsword or using a bow. Both are attacks, but use slightly different rules for determining success or failure. </p><p></p><p>Now, if the player said he was going to attempt a two and a half twist over the pit, that might be a bit different. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The same is true for carrying a heavy load. The player doesn't actually say that. Either he is or he isn't. His opinion of the situation is irrelavent. Its based on his strength score and how much he is actually carrying.</p><p></p><p>I can claim that my character is this erudite speaker with the voice of an angel, but, if I have a 6 cha and no ranks in diplomacy, it doesn't matter. I've seen far too many people ignore their character sheets in order to "role play". Sorry, if your character has an 8 int, and a 10 cha, you are not speaking in gramatically correct sentences with polysyllabic words. That's not role play. </p><p></p><p>Like I said upthread and in my sig, the dice provide the direction, you provide the script.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3019266, member: 22779"] Mostly what Klaus said with a few additions. A standing or running jump has a quantifiable difference though hardwired into the rules. They are actually two separate actions, although lumped in under the same skill. A standing jump or a running jump would be analogous to using a longsword or using a bow. Both are attacks, but use slightly different rules for determining success or failure. Now, if the player said he was going to attempt a two and a half twist over the pit, that might be a bit different. :) The same is true for carrying a heavy load. The player doesn't actually say that. Either he is or he isn't. His opinion of the situation is irrelavent. Its based on his strength score and how much he is actually carrying. I can claim that my character is this erudite speaker with the voice of an angel, but, if I have a 6 cha and no ranks in diplomacy, it doesn't matter. I've seen far too many people ignore their character sheets in order to "role play". Sorry, if your character has an 8 int, and a 10 cha, you are not speaking in gramatically correct sentences with polysyllabic words. That's not role play. Like I said upthread and in my sig, the dice provide the direction, you provide the script. [/QUOTE]
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