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My beefs with D20
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<blockquote data-quote="Turjan" data-source="post: 1338998" data-attributes="member: 3477"><p>Hello and welcome! I don't want to reiterate any of the answers you got from the other posters, and I generally agree with them. But on the other hand, I can imagine your frustration as a player when you are just starting out into the d20 experience. Although the rules of D&D are clearer and more balanced than they ever were, it's a rough time for someone new to the system to understand them fullheartedly.</p><p></p><p>Someone else already pointed out that you have to have a profound knowledge of the rules in order to get to the roleplaying and fun <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> part of the game. First games with all new players and maybe even new DM tend to be rules-heavy, because everybody has questions, and then there are these odd breaks of looking things up in the rules. There's not much room for roleplaying then, but thing's will get much better soon. As soon as you know what to roll the dice for, you can concentrate on fleshing out the situation in your mind, and then the "real" roleplaying experience sets on <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Therefore, I see only two solutions:</p><p></p><p>1) If you are new to d20 games, just keep it to the very core of the rules. During combat, just roll for hit and damage and let the special options be special options. As soon as everybody knows this by heart, you can look into bull rushes or other special moves. Only the spellcaster has to show a bit more devotion to the rulebook from the beginning on <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />.</p><p></p><p>2) If your concerns regarding d20 games are more general, try something different. You can play, e.g., Talislanta with a d20 and the action table which you will know by heart within about 10 minutes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />. If this style of game suits you you will be happy there <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="Turjan, post: 1338998, member: 3477"] Hello and welcome! I don't want to reiterate any of the answers you got from the other posters, and I generally agree with them. But on the other hand, I can imagine your frustration as a player when you are just starting out into the d20 experience. Although the rules of D&D are clearer and more balanced than they ever were, it's a rough time for someone new to the system to understand them fullheartedly. Someone else already pointed out that you have to have a profound knowledge of the rules in order to get to the roleplaying and fun :) part of the game. First games with all new players and maybe even new DM tend to be rules-heavy, because everybody has questions, and then there are these odd breaks of looking things up in the rules. There's not much room for roleplaying then, but thing's will get much better soon. As soon as you know what to roll the dice for, you can concentrate on fleshing out the situation in your mind, and then the "real" roleplaying experience sets on :). Therefore, I see only two solutions: 1) If you are new to d20 games, just keep it to the very core of the rules. During combat, just roll for hit and damage and let the special options be special options. As soon as everybody knows this by heart, you can look into bull rushes or other special moves. Only the spellcaster has to show a bit more devotion to the rulebook from the beginning on :D. 2) If your concerns regarding d20 games are more general, try something different. You can play, e.g., Talislanta with a d20 and the action table which you will know by heart within about 10 minutes :D. If this style of game suits you you will be happy there :). [/QUOTE]
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