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My beefs with D20
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<blockquote data-quote="d4" data-source="post: 1340636" data-attributes="member: 12699"><p>i'd amend that to most players prefer the GM to be <em>consistent</em> in his rulings, irrespective of whether he actually follows "the books" or not. of course, completely following the letter of the books is one way to maintain consistency. but it doesn't preclude the GM house-ruling things differently.</p><p></p><p>one of the reasons why i prefer d20 to more "rules-light" systems like BRP is because those other systems require the GM to "wing" rulesy situations more often, which can lead to greater inconsistency. i'd much prefer to spend my improvisational energy "winging" up new situations, NPCs, events, and so forth than have to come up with new rules to cover situations the books are light on.</p><p></p><p></p><p>hmmm. in my experience, i've noticed that it's usually only the GM who spends any time "out-of-game" thinking about the game at all. most of the players i've ever gamed with rarely crack a rulebook's cover during the rest of the week. you must have some very dedicated rules lawyers...</p><p></p><p></p><p>i agree that d20 is more player-friendly than a lot of other systems, but what do you mean by "not DM-friendly"? is it because the rules are so thorough that you feel you can't improvise situations the way you want? do you find that you don't wish to house-rule something that the books already have a rule for? or is it that your players <em>won't let you</em> house-rule? i'm having trouble understanding your position, because i haven't found d20 to be GM-unfriendly. in fact, i'd say a rules-light system like BRP or BESM is <em>more</em> unfriendly to the GM (in my opinion) because it forces him to create rules to cover situations that the rules don't address.</p></blockquote><p></p>
[QUOTE="d4, post: 1340636, member: 12699"] i'd amend that to most players prefer the GM to be [i]consistent[/i] in his rulings, irrespective of whether he actually follows "the books" or not. of course, completely following the letter of the books is one way to maintain consistency. but it doesn't preclude the GM house-ruling things differently. one of the reasons why i prefer d20 to more "rules-light" systems like BRP is because those other systems require the GM to "wing" rulesy situations more often, which can lead to greater inconsistency. i'd much prefer to spend my improvisational energy "winging" up new situations, NPCs, events, and so forth than have to come up with new rules to cover situations the books are light on. hmmm. in my experience, i've noticed that it's usually only the GM who spends any time "out-of-game" thinking about the game at all. most of the players i've ever gamed with rarely crack a rulebook's cover during the rest of the week. you must have some very dedicated rules lawyers... i agree that d20 is more player-friendly than a lot of other systems, but what do you mean by "not DM-friendly"? is it because the rules are so thorough that you feel you can't improvise situations the way you want? do you find that you don't wish to house-rule something that the books already have a rule for? or is it that your players [i]won't let you[/i] house-rule? i'm having trouble understanding your position, because i haven't found d20 to be GM-unfriendly. in fact, i'd say a rules-light system like BRP or BESM is [i]more[/i] unfriendly to the GM (in my opinion) because it forces him to create rules to cover situations that the rules don't address. [/QUOTE]
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