Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
My beefs with D20
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="takyris" data-source="post: 1340739" data-attributes="member: 5171"><p>Hey Tom,</p><p></p><p>Well, I <strong>thought</strong> I was agreeing with you for part of my above post. Ah,well.</p><p></p><p>I find the d20 system to be complex mainly in terms of creation-time, rather than ruling time. If, as a DM, I have time to prepare for a scenario, I can give the villain NPC all kinds of skills and feats and really make him great at what he does.</p><p></p><p>But if the players pick a plot path I didn't see coming and I have to wing it, I pretty much have to use something out of the book, mentally change two feats, and bluff his skills as best I can. I imagine that my players know the difference by now.</p><p></p><p>I would guess that this is partially explained by designers thinking that most DMs would just use a Monster Manual monster if they had to wing it. d20 Modern tries to address the issue by having ready-made (non-heroic) NPCs of low, medium, and high-level right in the book for you to use. And many supplements exist to give you something to use while winging it. My completely off-the-cuff guess is that just about any setting different enough to make it impossible to use generic NPCs has released a book full of NPCs -- even M&M has Crooks...</p><p></p><p>So yes, I agree with you that as a DM, I have a harder time winging the nitty-gritty bits. I can wing the flavor of an aristocratic courtier with a rapier that creates shadow-substance henchmen to do his dirty work, but I'd be hard pressed to make him on the fly with the rules. There'd be a bit of "Okay, I'm going to just assume he's a bard, and that he's got around a +10 on any skill check he makes, but instead of singing, he'll summon these henchmen... yeah... that oughta work..." It wouldn't be perfect, but it'd get me through that night, and then I'd have until next session to stat him up if it looked like he'd be a recurring character.</p><p></p><p>So I agree with you that coming up with full rules for complex things (altered monsters, skill-intensive environments like the cliff-and-tightrope-centric lair of evil monk/shadowdancers, or NPCs that are defined by skills or spellcasting ability) is a pain to do on the fly in the d20 system. I'd argue, though, that your players should a) Not know enough about everything they meet to be sure that you're winging it and b) Cut you some freakin' slack if you are winging it.</p></blockquote><p></p>
[QUOTE="takyris, post: 1340739, member: 5171"] Hey Tom, Well, I [b]thought[/b] I was agreeing with you for part of my above post. Ah,well. I find the d20 system to be complex mainly in terms of creation-time, rather than ruling time. If, as a DM, I have time to prepare for a scenario, I can give the villain NPC all kinds of skills and feats and really make him great at what he does. But if the players pick a plot path I didn't see coming and I have to wing it, I pretty much have to use something out of the book, mentally change two feats, and bluff his skills as best I can. I imagine that my players know the difference by now. I would guess that this is partially explained by designers thinking that most DMs would just use a Monster Manual monster if they had to wing it. d20 Modern tries to address the issue by having ready-made (non-heroic) NPCs of low, medium, and high-level right in the book for you to use. And many supplements exist to give you something to use while winging it. My completely off-the-cuff guess is that just about any setting different enough to make it impossible to use generic NPCs has released a book full of NPCs -- even M&M has Crooks... So yes, I agree with you that as a DM, I have a harder time winging the nitty-gritty bits. I can wing the flavor of an aristocratic courtier with a rapier that creates shadow-substance henchmen to do his dirty work, but I'd be hard pressed to make him on the fly with the rules. There'd be a bit of "Okay, I'm going to just assume he's a bard, and that he's got around a +10 on any skill check he makes, but instead of singing, he'll summon these henchmen... yeah... that oughta work..." It wouldn't be perfect, but it'd get me through that night, and then I'd have until next session to stat him up if it looked like he'd be a recurring character. So I agree with you that coming up with full rules for complex things (altered monsters, skill-intensive environments like the cliff-and-tightrope-centric lair of evil monk/shadowdancers, or NPCs that are defined by skills or spellcasting ability) is a pain to do on the fly in the d20 system. I'd argue, though, that your players should a) Not know enough about everything they meet to be sure that you're winging it and b) Cut you some freakin' slack if you are winging it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
My beefs with D20
Top