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My beefs with D20
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<blockquote data-quote="Celtavian" data-source="post: 1340990" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p>The biggest problem I have with the D&D rules at the current time is that there is effectively no combat skill. Combat skill is relatively static with BAB being the primary determinant of skill modified by feats. In other game systems, you can actually parry or perform a variety of defensive maneuvers because it is considered a common part of the training when learning a combat skill. Whereas in D&D, if you do not purchase a feat you are untrained in defending yourself for the most part. You do have the fight defensively and total defense catch all category, but that is hardly an accurate simulation of defensive combat skill. Especially when you take into account that a Fighter and a Wizard defend with the same level of efficiency. </p><p></p><p>I've been spending alot of time reading about combat, both mass and individual. D&D really does a very poor job of simulating actual combat. D&D combat is more alike to video game or cartoon combat rather than real melee combat with martial weapons. The knowledge that D&D simulates combat so poorly is hurting the verisimiltude of the game for myself. </p><p></p><p>The only reason I haven't quit is that D&D is nostalgic. I'm loathe to quit or change games because I have so many fond memories of playing with my friends. Overall, the game is still fun, its just no longer believable. I find myself wanting to play a system that better captures the feel of real combat. </p><p></p><p>The original poster may be feeling alot like I do. Alot of the D20 rules are based on meta-game concepts like balance and simplicity rather than verisimlitude. One strength it does have is that it's the only game where you can mow down an army of demons or giants. </p><p></p><p>I can definitely relate to you dissatisfaction with the D20 system. It isn't for everyone, and at times it leaves alot to be desired when simulating real combat.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 1340990, member: 5834"] [b]re[/b] The biggest problem I have with the D&D rules at the current time is that there is effectively no combat skill. Combat skill is relatively static with BAB being the primary determinant of skill modified by feats. In other game systems, you can actually parry or perform a variety of defensive maneuvers because it is considered a common part of the training when learning a combat skill. Whereas in D&D, if you do not purchase a feat you are untrained in defending yourself for the most part. You do have the fight defensively and total defense catch all category, but that is hardly an accurate simulation of defensive combat skill. Especially when you take into account that a Fighter and a Wizard defend with the same level of efficiency. I've been spending alot of time reading about combat, both mass and individual. D&D really does a very poor job of simulating actual combat. D&D combat is more alike to video game or cartoon combat rather than real melee combat with martial weapons. The knowledge that D&D simulates combat so poorly is hurting the verisimiltude of the game for myself. The only reason I haven't quit is that D&D is nostalgic. I'm loathe to quit or change games because I have so many fond memories of playing with my friends. Overall, the game is still fun, its just no longer believable. I find myself wanting to play a system that better captures the feel of real combat. The original poster may be feeling alot like I do. Alot of the D20 rules are based on meta-game concepts like balance and simplicity rather than verisimlitude. One strength it does have is that it's the only game where you can mow down an army of demons or giants. I can definitely relate to you dissatisfaction with the D20 system. It isn't for everyone, and at times it leaves alot to be desired when simulating real combat. [/QUOTE]
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