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My Big 4e Hurdle: Well-Rounded vs Lopsided
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<blockquote data-quote="Bishmon" data-source="post: 4148994" data-attributes="member: 56176"><p>It's obvious that they want the numbers to get into certain ranges and not deviate from those ranges too much. There's a number of reasons for that, ranging from the 'sweet spot' to balance to individual character contributions.</p><p></p><p>I'm sure that will do most of everything that is intended. </p><p></p><p>The problem I have is that in my opinion, characters lose a little bit of their character when you look at the mechanics behind it all and see how similar everyone is. Everyone's probably going to have their one high stat that influences most of their attacks and damages. Then they'll have a couple of reasonable stats that may affect a few class powers and will help with the other two defenses. Then everyone's gonna have an encounter power that does roughly two times their normal damage, and a daily power that does roughly three times the damage. And in a few levels I'm gonna get an encounter power when everyone else does, and then a few levels later I'll get a daily when everyone else does.</p><p></p><p>I think that as characters gain levels, that mechanical transparency will start to disappear a bit. I hope, at least. I just wish they'd show us that, because as it is, looking at what we've got, it's hard not to think that the different classes are just the same numbers dressed up in somewhat different packages.</p></blockquote><p></p>
[QUOTE="Bishmon, post: 4148994, member: 56176"] It's obvious that they want the numbers to get into certain ranges and not deviate from those ranges too much. There's a number of reasons for that, ranging from the 'sweet spot' to balance to individual character contributions. I'm sure that will do most of everything that is intended. The problem I have is that in my opinion, characters lose a little bit of their character when you look at the mechanics behind it all and see how similar everyone is. Everyone's probably going to have their one high stat that influences most of their attacks and damages. Then they'll have a couple of reasonable stats that may affect a few class powers and will help with the other two defenses. Then everyone's gonna have an encounter power that does roughly two times their normal damage, and a daily power that does roughly three times the damage. And in a few levels I'm gonna get an encounter power when everyone else does, and then a few levels later I'll get a daily when everyone else does. I think that as characters gain levels, that mechanical transparency will start to disappear a bit. I hope, at least. I just wish they'd show us that, because as it is, looking at what we've got, it's hard not to think that the different classes are just the same numbers dressed up in somewhat different packages. [/QUOTE]
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My Big 4e Hurdle: Well-Rounded vs Lopsided
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