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My Big 4e Hurdle: Well-Rounded vs Lopsided
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<blockquote data-quote="Stalker0" data-source="post: 4149067" data-attributes="member: 5889"><p>I definitely understand some of the OP's concerns. However, after watching a rogue in action in my play test I will say that devoting all of your bonus to dexterity over strength can lead to some consequences.</p><p></p><p>For example, when the rogue was using deft strike, he had a +9 to hit, and was doing 1d4+5 damage. However, his basic attack (the one used for OAs) was a +2, and did 1d4-1. Guess what, my npcs didn't care a lick about the rogue's OAs, and I would freely provoke them. I never did that to the party's fighter<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But to the issue of whether each class has such a primary stat that everyone will have 18's in them and the like, a couple of points:</p><p></p><p>1) There is evidence to suggest the point buy method has changed in 4e. That is a significant fact. If for example, an 18 in 4e costs 18 points, instead of the 16 in 3.5, then all of a sudden an 18 is a bigger cost for that character. Sure an 18 dex is great for the rogue, but how much is it worth?</p><p></p><p>2) We have little information on to the secondary uses of my stats, or whether they have any at all. For example, in 3.5 strength affects your encumbrance. Your intelligence affected your skill points.</p><p></p><p>In 4e, we don't know if there is an encumbrance system, it could be that strength is very important for the wearing of armor (important to paladins, who value charisma above strength normally). As far as intelligence, there is evidence to suggest intelligence does not directly affect skills as it once did. But there could be feats that use intelligence. Skill Training may require int 12+ for example, or the feats are better if you have a high int. In the new social combat system, having a high charisma might be very beneficial, etc.</p><p></p><p>Or...perhaps stats will be a factor in multiclassing.</p><p></p><p></p><p>However, all of that said, I do share some of the OP's serious concerns about certain stats being too important to certain classes. For example, while I mentioned the possibility for the intelligence score, with our current information int seems to serve no purpose except to fuel wizard powers. If that is in fact the case in the full edition, that means there is no use for any rogue or fighter type to put a single point in intelligence, especially if they have bumped their dex to gain a good reflex save.</p><p></p><p>However, I remain optimistic that my concerns are the result of a lack of information rather than a true flaw in the system.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4149067, member: 5889"] I definitely understand some of the OP's concerns. However, after watching a rogue in action in my play test I will say that devoting all of your bonus to dexterity over strength can lead to some consequences. For example, when the rogue was using deft strike, he had a +9 to hit, and was doing 1d4+5 damage. However, his basic attack (the one used for OAs) was a +2, and did 1d4-1. Guess what, my npcs didn't care a lick about the rogue's OAs, and I would freely provoke them. I never did that to the party's fighter:) But to the issue of whether each class has such a primary stat that everyone will have 18's in them and the like, a couple of points: 1) There is evidence to suggest the point buy method has changed in 4e. That is a significant fact. If for example, an 18 in 4e costs 18 points, instead of the 16 in 3.5, then all of a sudden an 18 is a bigger cost for that character. Sure an 18 dex is great for the rogue, but how much is it worth? 2) We have little information on to the secondary uses of my stats, or whether they have any at all. For example, in 3.5 strength affects your encumbrance. Your intelligence affected your skill points. In 4e, we don't know if there is an encumbrance system, it could be that strength is very important for the wearing of armor (important to paladins, who value charisma above strength normally). As far as intelligence, there is evidence to suggest intelligence does not directly affect skills as it once did. But there could be feats that use intelligence. Skill Training may require int 12+ for example, or the feats are better if you have a high int. In the new social combat system, having a high charisma might be very beneficial, etc. Or...perhaps stats will be a factor in multiclassing. However, all of that said, I do share some of the OP's serious concerns about certain stats being too important to certain classes. For example, while I mentioned the possibility for the intelligence score, with our current information int seems to serve no purpose except to fuel wizard powers. If that is in fact the case in the full edition, that means there is no use for any rogue or fighter type to put a single point in intelligence, especially if they have bumped their dex to gain a good reflex save. However, I remain optimistic that my concerns are the result of a lack of information rather than a true flaw in the system. [/QUOTE]
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