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My Big 4e Hurdle: Well-Rounded vs Lopsided
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<blockquote data-quote="arscott" data-source="post: 4149659" data-attributes="member: 17969"><p>I think you're missing the greater point here. This isn't just about encouraging lopsided characters or making certain stats less important.</p><p></p><p>It's about making ALL stats less important. Look at what's going on:</p><p>-Int doesn't modify skills</p><p>-Con doesn't add to hp each level</p><p>-Touch/Ranged touch spells no longer rely on Str and Dex</p><p></p><p>In other words, you can have a really good score in one stat and be quite competent at your role. And (this is the important bit) that one score is the score that is thematically appropriate for your character Archetype.</p><p></p><p>You can't have a good wizard that is not smart. You can't have a good armored fighter that is not strong, etc. If you want to play a dumb wizard, you by definition want to play an ineffective one (or, alternately, you're using a different definition of dumb and really want to play one with low Wis or low Cha).</p><p></p><p>You start by putting points in your primary attribute. If you go for an 18, then you're using up a lot of your point buy (more than half, in 3e)--you're playing a dedicated specialist. If you go lower, then you're saving many more points for all of your other skills--your not quite as focused, but you're quite a bit better at everything else.</p><p></p><p>Once you've got your primary stat figured out, then distribute the rest however you'd like. No matter which stats fit your concept of the character, you'll still do well--not like in 3e where a 6 con or dex means quick death.</p><p></p><p>I'm quite willing to bet that whatever your good secondary ability scores, there will be character options that take advantage of them and build on your archetype:</p><p></p><p>For example, the rogue needs dex. Str and Cha support are built into the class powers. We've already been told that Rogues will have a feat that lets them use a high int score to boost <em>all</em> skills, and dabbling in wizardry (a classic rogue ability) will also require good int. For the scouty types, I'd be staggered (sorry, dazed) if there weren't some wis-based feats that boosted the rogue's perceptive abilites.</p><p></p><p>And I expect similar options in support of all classes (or at least, characters of any class. The rogue will probably be able to take advantage of some toughness-granting Con feats, but that's not really specific to his archetype).</p></blockquote><p></p>
[QUOTE="arscott, post: 4149659, member: 17969"] I think you're missing the greater point here. This isn't just about encouraging lopsided characters or making certain stats less important. It's about making ALL stats less important. Look at what's going on: -Int doesn't modify skills -Con doesn't add to hp each level -Touch/Ranged touch spells no longer rely on Str and Dex In other words, you can have a really good score in one stat and be quite competent at your role. And (this is the important bit) that one score is the score that is thematically appropriate for your character Archetype. You can't have a good wizard that is not smart. You can't have a good armored fighter that is not strong, etc. If you want to play a dumb wizard, you by definition want to play an ineffective one (or, alternately, you're using a different definition of dumb and really want to play one with low Wis or low Cha). You start by putting points in your primary attribute. If you go for an 18, then you're using up a lot of your point buy (more than half, in 3e)--you're playing a dedicated specialist. If you go lower, then you're saving many more points for all of your other skills--your not quite as focused, but you're quite a bit better at everything else. Once you've got your primary stat figured out, then distribute the rest however you'd like. No matter which stats fit your concept of the character, you'll still do well--not like in 3e where a 6 con or dex means quick death. I'm quite willing to bet that whatever your good secondary ability scores, there will be character options that take advantage of them and build on your archetype: For example, the rogue needs dex. Str and Cha support are built into the class powers. We've already been told that Rogues will have a feat that lets them use a high int score to boost [I]all[/I] skills, and dabbling in wizardry (a classic rogue ability) will also require good int. For the scouty types, I'd be staggered (sorry, dazed) if there weren't some wis-based feats that boosted the rogue's perceptive abilites. And I expect similar options in support of all classes (or at least, characters of any class. The rogue will probably be able to take advantage of some toughness-granting Con feats, but that's not really specific to his archetype). [/QUOTE]
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