“Darth Rancor” CR 19
Huge Beast 16/Jedi 4
Force 19; Dark Side 7
Init +22; Senses: low-light vision; Perception +14
Languages: Basic (understand only)
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Defenses Ref 22 (flat-footed 22), Fort 20, Will 13
hp 182; fast healing 5 Threshold 38
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Speed 8 squares
Melee 2 claws +18* (1d8+24) or
Melee bite +18* (2d6+24)
Fighting Space 3x3; Reach 2 squares
Base Atk +16; Grp +34
Atk Options Cleave, Crush, Pin, Power Attack
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Str 26, Dex 10, Con 23, Int 3, Wis 8, Cha 15
Special Qualities fast healing 5
Talents Force Intuition, Damage Reduction 10
Feats Bantha Rush, Cleave, Crush, Force Boon, Force Sensitivity, Force Training (force lightning), Great Cleave, Improved Defenses, Pin, Power Attack, Skill Focus (Use The Force), Skill Training (Use The Force), Toughness
Skills Perception +14, Use The Force +22
* - Includes 6 points of Power Attack
Captured (rather brutally) by Darth Krayt’s acolytes during a raid on Dathomir, the so-called “Darth Rancor” was raised by the Sith Order to be stronger and smarter than most of its kind. The inherent ferocity of the rancor, coupled with rituals based on the Sith tradition opened the creature to the Dark Side of the Force like a raging river.
Covered with Sith tattoos and ultimately loyal (through fear) to Darth Krayt, “Darth Rancor” is like a rabid dog. He is taken where his abilities are needed in a secured cage, then let loose upon the enemy (and allies who just happen to be caught in his path) to kill with glee. Those beyond its physical reach will find that they are far from safe, as “Darth Rancor” is very proficient with force lightning, which pours forth from its mouth like an incarnate Death Star. If a target proves to be specially resilient, “Darth Rancor” will angrily spend Force points to empower his lightning.