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My biggest concern about 4E
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3904098" data-attributes="member: 710"><p>The cosmology changes and the changes to devils, demons and so far don't worry me much, though that might be only because I rarely used each of them.</p><p></p><p>If I think of the Adventure Paths I played so far, not of these changes would have a big impact. The Blood War was never in the foreground, and the planar setup was rarely delved on much.</p><p></p><p>I think I used Gnomes approximately once in my campaigns (with a Gnome Psion serial killer that the characters had to catch in a Dragonstar-based campaign), and I never played one. </p><p>So I guess removing them and adding two other races I might use just as less, but potentially more, doesn't worry me much, either.</p><p></p><p>I never played in a game where the changes from the 4th edition fluff would change things much. But I definitely see more potential to use some of the new fluff than I did with the old. </p><p></p><p>This is all just anecdotical, but at least the adventure path look like a "common" experience among gamers. </p><p></p><p>If you used more of it in-game, and based entire adventures on it, things would probably feel different. But even then, the only point at where you get a real conflict with the new fluff is in published adventures that might no longer match your current setting. But maybe if you want to use it, you just use the new (implied) setting? If the adventures are worth to be played, the new setting shouldn't hurt much.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3904098, member: 710"] The cosmology changes and the changes to devils, demons and so far don't worry me much, though that might be only because I rarely used each of them. If I think of the Adventure Paths I played so far, not of these changes would have a big impact. The Blood War was never in the foreground, and the planar setup was rarely delved on much. I think I used Gnomes approximately once in my campaigns (with a Gnome Psion serial killer that the characters had to catch in a Dragonstar-based campaign), and I never played one. So I guess removing them and adding two other races I might use just as less, but potentially more, doesn't worry me much, either. I never played in a game where the changes from the 4th edition fluff would change things much. But I definitely see more potential to use some of the new fluff than I did with the old. This is all just anecdotical, but at least the adventure path look like a "common" experience among gamers. If you used more of it in-game, and based entire adventures on it, things would probably feel different. But even then, the only point at where you get a real conflict with the new fluff is in published adventures that might no longer match your current setting. But maybe if you want to use it, you just use the new (implied) setting? If the adventures are worth to be played, the new setting shouldn't hurt much. [/QUOTE]
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