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General Tabletop Discussion
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My biggest gripe with 5e design
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<blockquote data-quote="5ekyu" data-source="post: 7853145" data-attributes="member: 6919838"><p>My biggest gripe is broad and hard for me to pick. It's more like a list of "I wish they woulda... "</p><p></p><p>I wish they woulda worked in an "adventure mechanic" clock kinda thing which was a little more versatile than types of rests. For example, of the optional DMG healing surge was in play with a slower HD recovery <em>and</em> if each class/sub-class had a way to use Healing surges for more than HP, I think it would be an easier more fluid pacing setup. </p><p></p><p>I wish they woulda gone with 12 classes that gave each ability score two classes that were directly tied to them and spread secondary abilities scores to sub-classes. As a matter of design, that would help even out the ability scores appeal a bit more, possibly. </p><p></p><p>I wish they woulda went with warlock and sorcerers had been a different mix - warlocks with meta-magic, sorcerers with origin themed invocations.</p><p></p><p>I wish they woulda rethought spell components to allow character specific choices beyond focus, pouch or listed gizmo. JEC ssidcrecrnyly that the choice yo use focus orbpouch or listed item should have signalled "you can customize your own msterials." To me a better signal of that would be a rule that said it. </p><p></p><p>Obviously, this is not an exhaustive list and somexarexeasy house rules while others are bigger reworks.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7853145, member: 6919838"] My biggest gripe is broad and hard for me to pick. It's more like a list of "I wish they woulda... " I wish they woulda worked in an "adventure mechanic" clock kinda thing which was a little more versatile than types of rests. For example, of the optional DMG healing surge was in play with a slower HD recovery [I]and[/I] if each class/sub-class had a way to use Healing surges for more than HP, I think it would be an easier more fluid pacing setup. I wish they woulda gone with 12 classes that gave each ability score two classes that were directly tied to them and spread secondary abilities scores to sub-classes. As a matter of design, that would help even out the ability scores appeal a bit more, possibly. I wish they woulda went with warlock and sorcerers had been a different mix - warlocks with meta-magic, sorcerers with origin themed invocations. I wish they woulda rethought spell components to allow character specific choices beyond focus, pouch or listed gizmo. JEC ssidcrecrnyly that the choice yo use focus orbpouch or listed item should have signalled "you can customize your own msterials." To me a better signal of that would be a rule that said it. Obviously, this is not an exhaustive list and somexarexeasy house rules while others are bigger reworks. [/QUOTE]
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