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My biggest gripe with 5e design
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<blockquote data-quote="5ekyu" data-source="post: 7853440" data-attributes="member: 6919838"><p>Exactly. A temporary paralysis or petrifications <em>is</em> dangerous and lethal risk if it is part of a hunting play where the isolated prey gets eaten- noting lore about eating the rocks for some of the stoners. A temporary paralysis creating a heavy and immobile PC likely very dangerous if during that 24 hours draws other threats - perhaps tandem ones - and the party has to choose to fight the bigger threat or run away.</p><p></p><p>To me, its kind of the difference between die-driver threat (roll x CBS this guy, burn sheet possible) and scene or environment or cunning driven threat. Do wild cockatrices loiter around tougher bigger threats swooping in during conflicts with others to pick off and pin down some new tasty elf planning to feast on it during or after the conflict? Seems like a very beneficial symbiosis. </p><p></p><p>That one-die roll gone from old days reminds me of the 0 hp dead. Way before 3e we had adopted a loosey goosey "down is at risk" drama driven thing not unlike death saves - if you moved quickly to stabilize downed folks they likely did not die outright. If you let them lie there, kept up with the fight, then likely they died. So, it created drama in play, in the moment, etc. </p><p></p><p>Thats really where many of our gameplay changes went. "What will be seen to create challenges and dramatic urgencies in the thick of thing" not cause "aftermath paperwork" like "creating new characters" or inventory challenges like "we gotta make sure we got enough potions of macguffin protection."</p><p></p><p>5e seems to have gone that way too. Lower cr creatures provide temporary threats but mid to high get more severe and all are eadily capable of being threats in a thought out setup. 5e seems much more focused on making death and lose character threats less of an "out of the box" default state and more of an intentional choice option - special not routine. </p><p></p><p>To us, that makes it nice to be able to focus more on "loss" as in " of objectives" and the risk being not as hung up on "survival."</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7853440, member: 6919838"] Exactly. A temporary paralysis or petrifications [I]is[/I] dangerous and lethal risk if it is part of a hunting play where the isolated prey gets eaten- noting lore about eating the rocks for some of the stoners. A temporary paralysis creating a heavy and immobile PC likely very dangerous if during that 24 hours draws other threats - perhaps tandem ones - and the party has to choose to fight the bigger threat or run away. To me, its kind of the difference between die-driver threat (roll x CBS this guy, burn sheet possible) and scene or environment or cunning driven threat. Do wild cockatrices loiter around tougher bigger threats swooping in during conflicts with others to pick off and pin down some new tasty elf planning to feast on it during or after the conflict? Seems like a very beneficial symbiosis. That one-die roll gone from old days reminds me of the 0 hp dead. Way before 3e we had adopted a loosey goosey "down is at risk" drama driven thing not unlike death saves - if you moved quickly to stabilize downed folks they likely did not die outright. If you let them lie there, kept up with the fight, then likely they died. So, it created drama in play, in the moment, etc. Thats really where many of our gameplay changes went. "What will be seen to create challenges and dramatic urgencies in the thick of thing" not cause "aftermath paperwork" like "creating new characters" or inventory challenges like "we gotta make sure we got enough potions of macguffin protection." 5e seems to have gone that way too. Lower cr creatures provide temporary threats but mid to high get more severe and all are eadily capable of being threats in a thought out setup. 5e seems much more focused on making death and lose character threats less of an "out of the box" default state and more of an intentional choice option - special not routine. To us, that makes it nice to be able to focus more on "loss" as in " of objectives" and the risk being not as hung up on "survival." [/QUOTE]
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