Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
My biggest gripe with 5e design
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JiffyPopTart" data-source="post: 7853843" data-attributes="member: 4881"><p>I see what you are saying but can't agree with your theory on how save-or-suck is a good thing.</p><p></p><p>This is how those "old school" scary encounters went at our table.</p><p></p><p>GM: You open to door to reveal a throne room with tapestries along each side of the wall, a raised dais, and an empty throne.</p><p>Player 1: I check out behind the tapestries on the left.</p><p>Player 2: I check out the tapestries on the right.</p><p>Player 3: I go search the throne for traps.</p><p>GM: Player 1, you pull back the tapestry to reveal a wet slimy wall when something drops on you. You notice your armor is starting to steam up. Your plate mail now is worth one less AC and will be destroyed in 4 more rounds. </p><p>GM: Player 2, you notice a strange inscription on the tapestry. Do you try to decipher it?</p><p>Player 2: Sure</p><p>GM: Make a save vs. Death Magic</p><p>Player 2: Dang! Failed.</p><p>GM: You character is teleported into the bleak landscape pictured on the tapestry.</p><p>GM: Player 3, as you are searching around the throne you hear a chuckle from behind you. <em>rolls</em> You have been struck on the back by something invisible. You take 14 points of damage AND you lose two levels.</p><p>GM: What do you guys want to do?</p><p></p><p>Which then turns into this weeks later at the table...</p><p></p><p>GM: You open to door to reveal a throne room with tapestries along each side of the wall, a raised dais, and an empty throne.</p><p><strong><em>Players plan at the table for 45 real-time minutes</em></strong></p><p>Player 1: I thrown a grappling hook into the room trying to snag the tapestries to pull them all down and drag them out. I am averting my gaze and NOT looking at any tapestry directly.</p><p>Player 2: I stand at the doorway constantly swinging my sword around so if something is invisible in there and it comes out in the hallway where we are I hit it.</p><p>Player 3: My guy is standing at the doorway of the previous room using the edge for cover and I have an arrow nocked and ready to fire down the hall in case something gets past the other two.</p><p>GM: <em>sigh</em></p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 7853843, member: 4881"] I see what you are saying but can't agree with your theory on how save-or-suck is a good thing. This is how those "old school" scary encounters went at our table. GM: You open to door to reveal a throne room with tapestries along each side of the wall, a raised dais, and an empty throne. Player 1: I check out behind the tapestries on the left. Player 2: I check out the tapestries on the right. Player 3: I go search the throne for traps. GM: Player 1, you pull back the tapestry to reveal a wet slimy wall when something drops on you. You notice your armor is starting to steam up. Your plate mail now is worth one less AC and will be destroyed in 4 more rounds. GM: Player 2, you notice a strange inscription on the tapestry. Do you try to decipher it? Player 2: Sure GM: Make a save vs. Death Magic Player 2: Dang! Failed. GM: You character is teleported into the bleak landscape pictured on the tapestry. GM: Player 3, as you are searching around the throne you hear a chuckle from behind you. [I]rolls[/I] You have been struck on the back by something invisible. You take 14 points of damage AND you lose two levels. GM: What do you guys want to do? Which then turns into this weeks later at the table... GM: You open to door to reveal a throne room with tapestries along each side of the wall, a raised dais, and an empty throne. [B][I]Players plan at the table for 45 real-time minutes[/I][/B] Player 1: I thrown a grappling hook into the room trying to snag the tapestries to pull them all down and drag them out. I am averting my gaze and NOT looking at any tapestry directly. Player 2: I stand at the doorway constantly swinging my sword around so if something is invisible in there and it comes out in the hallway where we are I hit it. Player 3: My guy is standing at the doorway of the previous room using the edge for cover and I have an arrow nocked and ready to fire down the hall in case something gets past the other two. GM: [I]sigh[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
My biggest gripe with 5e design
Top