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General Tabletop Discussion
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My biggest gripe with 5e design
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<blockquote data-quote="Sacrosanct" data-source="post: 7853862" data-attributes="member: 15700"><p>I get what you’re saying, but this comes too close to the “If you only k ew what you’re missing!” Fallacy for me. Kinda like those evangelists who keep telling me if only I’d let Jesus save my soul, I’d be much happier!</p><p></p><p>people know what they like, and what they want. I will never argue someone’s preference is wrong, or the style they enjoy is badwrong. If someone prefers AD&D, or 3e, or 4e, or how 5e designed the game, more power to them. It’s all legit.</p><p></p><p>my chief reason for creating this thread was to identify something I’ve noticed. That being, in 5e’s lower core risk of encounters compared to AD&D, people aren’t giving much thought the unique risks and approach encounters much more similar than they would for the same encounter inAD&D. I.e, you approach an encounter that can do something really bad to you very quickly differently than you do with an encounter where you have extra chances. And even if you fail, the outcome isn’t nearly as bad. It’s that diversity that I find I’m missing.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7853862, member: 15700"] I get what you’re saying, but this comes too close to the “If you only k ew what you’re missing!” Fallacy for me. Kinda like those evangelists who keep telling me if only I’d let Jesus save my soul, I’d be much happier! people know what they like, and what they want. I will never argue someone’s preference is wrong, or the style they enjoy is badwrong. If someone prefers AD&D, or 3e, or 4e, or how 5e designed the game, more power to them. It’s all legit. my chief reason for creating this thread was to identify something I’ve noticed. That being, in 5e’s lower core risk of encounters compared to AD&D, people aren’t giving much thought the unique risks and approach encounters much more similar than they would for the same encounter inAD&D. I.e, you approach an encounter that can do something really bad to you very quickly differently than you do with an encounter where you have extra chances. And even if you fail, the outcome isn’t nearly as bad. It’s that diversity that I find I’m missing. [/QUOTE]
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My biggest gripe with 5e design
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